- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_RenderDeferredLight
- Also in
- Dota 2DeadlockHalf-Life: Alyxdiffers
Fields
NameTypeOffset
float32 = 1
MPropertyFriendlyName: "radius scale"
MPropertyStartGroup: "+Renderer Modifiers"
MPropertyFriendlyName: "per-particle alpha scale attribute"
MPropertyAttributeChoiceName: "particlefield_scalar"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "color blend"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "color blend type"
bool
MPropertyFriendlyName: "use texture for light"
MPropertyStartGroup: "+Projected Texture Light"
bool
MPropertyFriendlyName: "use alpha test window"
MPropertySuppressExpr: "!m_bUseTexture"
MPropertyFriendlyName: "texture"
MPropertySuppressExpr: "!m_bUseTexture"
MPropertyFriendlyName: "alpha test point scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!m_bUseTexture"
MPropertyFriendlyName: "alpha test range scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!m_bUseTexture"
MPropertyFriendlyName: "alpha test sharpness scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!m_bUseTexture"
float32
MPropertyFriendlyName: "spotlight distance"