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C_OP_RenderDeferredLight

2376 bytes (0x0948), align 8Source

Fields

NameTypeOffset
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
bool
MPropertyFriendlyName: "use texture for light"
MPropertyStartGroup: "+Projected Texture Light"
float32 = 0.25
MPropertyFriendlyName: "light start falloff"
float32
MPropertyFriendlyName: "spotlight distance falloff"
float32 = 60
MPropertyFriendlyName: "spotlight FoV"
int32 = -1
MPropertyFriendlyName: "HSV Shift Control Point"