Inherits from (20 fields)
- MPropertyFriendlyName: "maximum light count"MPropertyAttributeRange: "1 512"
- m_vColorBlend: CParticleCollectionVecInput = {"m_nType":"PVEC_TYPE_LITERAL_COLOR","m_LiteralColor":[255,255,255]}560 (0x0230)MPropertyFriendlyName: "Color Blend"
- MPropertyFriendlyName: "Color Blend Type"
- MPropertyFriendlyName: "light style"MPropertyAttributeEditor: "VDataChoice( scripts/light_styles.vdata )"
- MPropertyFriendlyName: "light style time"MPropertySuppressExpr: "m_strLightStyle == ''"
- m_flBrightnessLumensPerMeter: CParticleCollectionFloatInput = {"m_flLiteralValue":1000}2664 (0x0A68)MPropertyFriendlyName: "Lumens Per Meter"
- MPropertyFriendlyName: "Number Of Lights To Create"
- MPropertyFriendlyName: "Shadows"MPropertySuppressExpr: "mod == csgo"
- MPropertyFriendlyName: "Dynamic Bounce (RTGI)"MPropertySuppressExpr: "!m_bCastShadows || mod == csgo"
- MPropertyFriendlyName: "Bounce Scale"MPropertySuppressExpr: "!m_bDynamicBounce"
- MPropertyFriendlyName: "Skirt"
- MPropertyFriendlyName: "Range"
- MPropertyFriendlyName: "Thickness"
- MPropertyFriendlyName: "Inner Cone Angle"
- MPropertyFriendlyName: "Outer Cone Angle"
- m_nFogLightingMode: ParticleLightFogLightingMode_t = "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE"7336 (0x1CA8)MPropertyFriendlyName: "fog lighting mode"MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
- MPropertyFriendlyName: "fog contribution"MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
- MPropertyFriendlyName: "render filter"
- MPropertyFriendlyName: "debug orientation"
Also in