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C_OP_RenderSprites

16840 bytes (0x41C8), align 8Source

Fields

NameTypeOffset
int32 = -1
MPropertyFriendlyName: "orientation control point"
MPropertySuppressExpr: "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
bool
MPropertyFriendlyName: "enable yaw for particles aligned to normals"
MPropertySuppressExpr: "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
float32 = 1
MPropertyFriendlyName: "start fade dot product of normal vs view"
float32 = 2
MPropertyFriendlyName: "end fade dot product of normal vs view"
bool
MPropertyFriendlyName: "use soft edges for distance alpha"
MPropertySuppressExpr: "!m_bDistanceAlpha"
float32 = 0.6
MPropertyFriendlyName: "start value for soft edges for distance alpha"
MPropertySuppressExpr: "!m_bDistanceAlpha"
float32 = 0.5
MPropertyFriendlyName: "end value for soft edges for distance alpha"
MPropertySuppressExpr: "!m_bDistanceAlpha"
ParticleLightingQuality_t = "PARTICLE_LIGHTING_PER_PARTICLE"
MPropertyFriendlyName: "lighting mode"
MPropertyStartGroup: "Lighting and Shadows"
MPropertySuppressExpr: "mod != hlx"
CParticleCollectionRendererVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "lighting override"
MPropertySuppressExpr: "m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_POSITION && m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_COLOR && m_nLightingMode != PARTICLE_LIGHTING_ADD_EXTRA_LIGHT"
MPropertyFriendlyName: "vertex lighting tessellation (0-5)"
MPropertySuppressExpr: "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX"