- Dota 2
- particles
- CBaseTrailRenderer
- C_OP_RenderTrails
- Also in
- Counter-Strike 2DeadlockHalf-Life: Alyxdiffers
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "enable fading and clamping"
MPropertySortPriority: 1000
MPropertyStartGroup: "Screenspace Fading and culling"
float32 = 1
MPropertyFriendlyName: "start fade dot product of normal vs view"
MPropertySortPriority: 1000
float32 = 2
MPropertyFriendlyName: "end fade dot product of normal vs view"
MPropertySortPriority: 1000
MPropertyFriendlyName: "Anchor point source"
MPropertyAttributeChoiceName: "particlefield_vector"
MPropertyStartGroup: "+Trail Length"
float32 = 1
MPropertyFriendlyName: "constrain radius to no more than this times the length"
float32
MPropertyFriendlyName: "how long before a trail grows to its full length"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "head taper scale"
MPropertyStartGroup: "Trail Head & Tail"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "head color scale"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "head alpha scale"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "tail taper scale"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "tail color scale"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "tail alpha scale"
MPropertyFriendlyName: "texture UV horizontal Scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertyStartGroup: "Trail UV Controls"
MPropertyFriendlyName: "texture UV vertical Scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
bool
MPropertyFriendlyName: "Flip U or V texcoords if pitch or yaw go over PI"