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C_OP_RenderLights

600 bytes (0x0258), align 8Source

Fields

NameTypeOffset
AnimationType_t = "ANIMATION_TYPE_FIXED_RATE"
MPropertyFriendlyName: "animation type"
bool
MPropertyFriendlyName: "set animation value in FPS"
float32
MPropertyFriendlyName: "minimum visual size"
float32 = 5000
MPropertyFriendlyName: "maximum visual size"
float32 = 100000000
MPropertyFriendlyName: "size at which to start fading"
float32 = 200000000
MPropertyFriendlyName: "size at which to fade away"