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C_OP_RenderGpuImplicit

1720 bytes (0x06B8), align 8Source

Fields

NameTypeOffset
bool
MPropertyDescription: "Honors the per-particle radius (multiplied by radius scale) but is more expensive to render. Some particles with large radii can make things much costlier"
uint32
MPropertyFriendlyName: "(optional) vertex buffer size (k)"
uint32
MPropertyFriendlyName: "(optional) index buffer size (k)"
int32 = -1
MPropertyFriendlyName: "scale CP (grid size/particle radius/threshold = x/y/z)"