- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_RenderGpuImplicit
Fields
NameTypeOffset
bool
MPropertyDescription: "Honors the per-particle radius (multiplied by radius scale) but is more expensive to render. Some particles with large radii can make things much costlier"
uint32
MPropertyFriendlyName: "(optional) vertex buffer size (k)"
MPropertyAttributeRange: "0 1024"
uint32
MPropertyFriendlyName: "(optional) index buffer size (k)"
MPropertyAttributeRange: "0 2048"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":0.95}
MPropertyAttributeRange: ".1 .95"
int32 = -1
MPropertyFriendlyName: "scale CP (grid size/particle radius/threshold = x/y/z)"