Type / to search schemas

C_OP_RenderModels

12008 bytes (0x2EE8), align 8Source

Fields

NameTypeOffset
bool
MPropertyFriendlyName: "Only Render in effects water pass"
MPropertySuppressExpr: "mod != csgo && mod != hlx"
bool
MPropertyFriendlyName: "orient model z to normal"
MPropertySuppressExpr: "m_bIgnoreNormal"
bool
MPropertyFriendlyName: "apply scales in local model space"
int32
MPropertyFriendlyName: "model size cull bloat"
MPropertyAttributeChoiceName: "particlefield_size_cull_bloat"
MPropertyFriendlyName: "animation rate scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!(m_bAnimated && m_bScaleAnimationRate)"
MPropertyFriendlyName: "manual animation frame field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!(m_bAnimated && m_bManualAnimFrame)"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "render filter"
MPropertyStartGroup: "Model Overrides"
CPerParticleFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "model list selection override"
char[256]
MPropertyFriendlyName: "model override economy loadout slot type"
bool
MPropertyFriendlyName: "model override original model only (ignore shapeshift/hex/etc)"
bool
MPropertyFriendlyName: "suppress tinting of the model"
RenderModelSubModelFieldType_t = "SUBMODEL_AS_BODYGROUP_SUBMODEL"
MPropertyFriendlyName: "SubModel Field Type"
bool
MPropertyFriendlyName: "allow approximate transforms (cpu optimizaiton)"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_AGE"}
MPropertyFriendlyName: "light style time"
MPropertySuppressExpr: "m_strLightStyle == ''"