Inherits from (19 fields)
- MPropertyFriendlyName: "Only Render in effects bloom pass"MPropertySortPriority: 1100
- MPropertyFriendlyName: "Only Render in effects water pass"MPropertySortPriority: 1050MPropertySuppressExpr: "mod != csgo"
- MPropertyFriendlyName: "Use Mixed Resolution Rendering"MPropertySortPriority: 1200
- MPropertyFriendlyName: "Only Render in effects game overlay pass"MPropertySortPriority: 1210MPropertySuppressExpr: "mod != csgo"
- MPropertyFriendlyName: "bodygroup field"MPropertyAttributeChoiceName: "particlefield_scalar"
- MPropertyFriendlyName: "submodel field"MPropertyAttributeChoiceName: "particlefield_scalar"
- MPropertyFriendlyName: "orient model z to normal"MPropertySuppressExpr: "m_bIgnoreNormal"
- MPropertyFriendlyName: "center mesh"
- MPropertyFriendlyName: "model local offset"
- MPropertyFriendlyName: "model local rotation (pitch/yaw/roll)"
- MPropertyFriendlyName: "model scale CP"
- MPropertyFriendlyName: "model component scale"
- MPropertyFriendlyName: "apply scales in local model space"
- MPropertyFriendlyName: "model size cull bloat"MPropertyAttributeChoiceName: "particlefield_size_cull_bloat"
- MPropertyFriendlyName: "animation rate"MPropertySuppressExpr: "!m_bAnimated"
- MPropertyFriendlyName: "scale animation rate"MPropertySuppressExpr: "!m_bAnimated"
- MPropertyFriendlyName: "force looping animations"MPropertySuppressExpr: "!m_bAnimated"
- MPropertyFriendlyName: "reset animation frame on stop"MPropertySuppressExpr: "!m_bAnimated"
- MPropertyFriendlyName: "set animation frame manually"MPropertySuppressExpr: "!m_bAnimated"
- MPropertyFriendlyName: "animation rate scale field"MPropertyAttributeChoiceName: "particlefield_scalar"MPropertySuppressExpr: "!(m_bAnimated && m_bScaleAnimationRate)"
- MPropertyFriendlyName: "animation sequence field"MPropertyAttributeChoiceName: "particlefield_scalar"MPropertyStartGroup: "Animation"
- MPropertyFriendlyName: "manual animation frame field"MPropertyAttributeChoiceName: "particlefield_scalar"MPropertySuppressExpr: "!(m_bAnimated && m_bManualAnimFrame)"
- MPropertyFriendlyName: "activity override"MPropertySuppressExpr: "mod != dota"
- MPropertyFriendlyName: "sequence override"MPropertySuppressExpr: "mod == dota"
- MPropertyFriendlyName: "Enable Cloth Simulation"
- MPropertyFriendlyName: "With Cloth Effect"
- MPropertyFriendlyName: "override translucent materials"
- MPropertyFriendlyName: "skin number"
- MPropertyFriendlyName: "render filter"MPropertyStartGroup: "Model Overrides"
- MPropertyFriendlyName: "model list selection override"
- MPropertyFriendlyName: "model LOD"
- MPropertyFriendlyName: "model override economy loadout slot type"
- MPropertyFriendlyName: "model override original model only (ignore shapeshift/hex/etc)"
- MPropertyFriendlyName: "suppress tinting of the model"
- m_nSubModelFieldType: RenderModelSubModelFieldType_t = "SUBMODEL_AS_BODYGROUP_SUBMODEL"8248 (0x2038)MPropertyFriendlyName: "SubModel Field Type"
- MPropertyFriendlyName: "disable shadows"
- MPropertyFriendlyName: "disable depth prepass"
- MPropertyFriendlyName: "accept decals"
- MPropertyFriendlyName: "forcedrawinterlevedwithsiblings"
- MPropertyFriendlyName: "do not draw in particle pass"
- MPropertyFriendlyName: "allow approximate transforms (cpu optimizaiton)"
- MPropertyFriendlyName: "render attribute"
- MPropertyFriendlyName: "Radius Scale"MPropertyStartGroup: "+Renderer Modifiers"
- MPropertyFriendlyName: "alpha scale"
- MPropertyFriendlyName: "rotation roll scale"
- MPropertyFriendlyName: "per-particle alpha scale attribute"MPropertyAttributeChoiceName: "particlefield_scalar"
- m_vecColorScale: CParticleCollectionVecInput = {"m_nType":"PVEC_TYPE_LITERAL_COLOR","m_LiteralColor":[255,255,255]}9632 (0x25A0)MPropertyFriendlyName: "color blend"
- MPropertyFriendlyName: "color blend type"