- Deadlock
- particles
- CParticleFunctionRenderer
- C_OP_RenderModels
- Also in
- Counter-Strike 2Dota 2Half-Life: Alyxdiffers
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "Only Render in effects bloom pass"
MPropertySortPriority: 1100
bool
MPropertyFriendlyName: "Only Render in effects water pass"
MPropertySortPriority: 1050
MPropertySuppressExpr: "mod != csgo && mod != hlx"
bool
MPropertyFriendlyName: "Use Mixed Resolution Rendering"
MPropertySortPriority: 1200
bool
MPropertyFriendlyName: "Only Render in effects game overlay pass"
MPropertySortPriority: 1210
MPropertySuppressExpr: "mod != csgo"
MPropertyFriendlyName: "bodygroup field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertyFriendlyName: "submodel field"
MPropertyAttributeChoiceName: "particlefield_scalar"
bool
bool
MPropertyFriendlyName: "orient model z to normal"
MPropertySuppressExpr: "m_bIgnoreNormal"
MPropertyFriendlyName: "model local offset"
MPropertyFriendlyName: "model local rotation (pitch/yaw/roll)"
bool
int32 = -1
MPropertyFriendlyName: "model scale CP"
CPerParticleVecInput = {"m_vLiteralValue":[1,1,1]}
MPropertyFriendlyName: "model component scale"
bool
MPropertyFriendlyName: "apply scales in local model space"
int32
MPropertyFriendlyName: "model size cull bloat"
MPropertyAttributeChoiceName: "particlefield_size_cull_bloat"
bool
CPerParticleFloatInput = {"m_flLiteralValue":30}
MPropertyFriendlyName: "animation rate"
MPropertySuppressExpr: "!m_bAnimated"
bool
MPropertyFriendlyName: "scale animation rate"
MPropertySuppressExpr: "!m_bAnimated"
bool
MPropertyFriendlyName: "force looping animations"
MPropertySuppressExpr: "!m_bAnimated"
bool
MPropertyFriendlyName: "reset animation frame on stop"
MPropertySuppressExpr: "!m_bAnimated"
bool
MPropertyFriendlyName: "set animation frame manually"
MPropertySuppressExpr: "!m_bAnimated"
MPropertyFriendlyName: "animation rate scale field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!(m_bAnimated && m_bScaleAnimationRate)"
MPropertyFriendlyName: "animation sequence field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertyStartGroup: "Animation"
MPropertyFriendlyName: "manual animation frame field"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!(m_bAnimated && m_bManualAnimFrame)"
char[256]
MPropertyFriendlyName: "activity override"
MPropertySuppressExpr: "mod != dota"
char[256]
MPropertyFriendlyName: "sequence override"
MPropertySuppressExpr: "mod == dota"
char[64]
MPropertyFriendlyName: "With Cloth Effect"
bool = true
MPropertyFriendlyName: "override translucent materials"
MPropertyFriendlyName: "skin number"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "render filter"
MPropertyStartGroup: "Model Overrides"
CPerParticleFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "model list selection override"
bool
MPropertyFriendlyName: "model override original model only (ignore shapeshift/hex/etc)"
RenderModelSubModelFieldType_t = "SUBMODEL_AS_BODYGROUP_SUBMODEL"
MPropertyFriendlyName: "SubModel Field Type"
bool
MPropertyFriendlyName: "forcedrawinterlevedwithsiblings"
bool
MPropertyFriendlyName: "allow approximate transforms (cpu optimizaiton)"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Radius Scale"
MPropertyStartGroup: "+Renderer Modifiers"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "alpha scale"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "rotation roll scale"
MPropertyFriendlyName: "per-particle alpha scale attribute"
MPropertyAttributeChoiceName: "particlefield_scalar"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "color blend"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "color blend type"
MPropertyFriendlyName: "light style"
MPropertyAttributeEditor: "VDataChoice( scripts/light_styles.vdata )"
CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_AGE"}
MPropertyFriendlyName: "light style time"
MPropertySuppressExpr: "m_strLightStyle == ''"