- Deadlock
- particles
- CBaseRendererSource2
- C_OP_RenderRopes
- Also in
- Counter-Strike 2Dota 2Half-Life: Alyxdiffers
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "enable fading and clamping"
MPropertySortPriority: 1000
MPropertyStartGroup: "Screenspace Fading and culling"
float32
MPropertyFriendlyName: "minimum visual screen-size"
MPropertySuppressExpr: "!m_bEnableFadingAndClamping"
float32 = 2000
MPropertyFriendlyName: "maximum visual screen-size"
MPropertySuppressExpr: "!m_bEnableFadingAndClamping"
float32 = 1000
MPropertyFriendlyName: "start fade screen-size"
MPropertySuppressExpr: "!m_bEnableFadingAndClamping"
float32 = 2000
MPropertyFriendlyName: "end fade and cull screen-size"
MPropertySuppressExpr: "!m_bEnableFadingAndClamping"
float32 = 1
MPropertyFriendlyName: "start fade dot product of normal vs view"
MPropertySortPriority: 1000
float32 = 2
MPropertyFriendlyName: "end fade dot product of normal vs view"
MPropertySortPriority: 1000
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":0.75}
MPropertyFriendlyName: "sub-pixel AA scale"
MPropertySortPriority: 1000
MPropertySuppressExpr: "mod != hlx"
float32 = 1
MPropertyFriendlyName: "amount to taper the width of the trail end by"
MPropertyStartGroup: "Rope Tesselation"
int32 = 1
MPropertyFriendlyName: "minium number of quads per render segment"
int32 = 128
MPropertyFriendlyName: "maximum number of quads per render segment"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":10}
MPropertyFriendlyName: "global texture V World Size"
MPropertyStartGroup: "+Rope Global UV Controls"
MPropertyFriendlyName: "global texture V Scroll Rate"
MPropertyFriendlyName: "global texture V Offset"
int32 = -1
MPropertyFriendlyName: "scale CP start"
MPropertyStartGroup: "Rope Global UV Controls/CP Scaling"
float32
MPropertyFriendlyName: "scale V world size by CP distance"
float32
MPropertyFriendlyName: "scale V scroll rate by CP distance"
float32
MPropertyFriendlyName: "scale V offset by CP distance"
bool
MPropertyFriendlyName: "Use scalar attribute for texture coordinate"
MPropertyStartGroup: "Rope Global UV Controls"
MPropertyFriendlyName: "scalar to use for texture coordinate"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "!m_bUseScalarForTextureCoordinate"
float32 = 1
MPropertyFriendlyName: "scale value to map attribute to texture coordinate"
MPropertySuppressExpr: "!m_bUseScalarForTextureCoordinate"
bool
MPropertyFriendlyName: "reverse point order"
MPropertyStartGroup: "Rope Order Controls"
MPropertyFriendlyName: "attribute to use for rope segment id"
MPropertyAttributeChoiceName: "particlefield_scalar"
bool
MPropertyFriendlyName: "sort by rope segment id"
MPropertySuppressExpr: "m_nSplitField == PARTICLE_ATTRIBUTE_UNUSED"
ParticleOrientationChoiceList_t = "PARTICLE_ORIENTATION_SCREEN_ALIGNED"
MPropertyFriendlyName: "orientation_type"
MPropertyStartGroup: "Orientation"
MPropertyFriendlyName: "attribute to use for normal"
MPropertyAttributeChoiceName: "particlefield_vector"
MPropertySuppressExpr: "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
bool
MPropertyFriendlyName: "draw as opaque"
MPropertyStartGroup: "Material"
bool
MPropertyFriendlyName: "generate normals for cylinder"
MPropertyStartGroup: "Orientation"