- Deadlock
- particles
- CParticleFunctionRenderer
- C_OP_RenderProjected
- Also in
- Counter-Strike 2Dota 2Half-Life: Alyxdiffers
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "project on characters"
MPropertySuppressExpr: "mod != dota"
bool = true
MPropertyFriendlyName: "project on world"
MPropertySuppressExpr: "mod != dota"
bool = true
MPropertyFriendlyName: "project on water"
MPropertySuppressExpr: "mod != dota"
bool
MPropertyFriendlyName: "enable projected depth controls"
float32 = -128
MPropertyFriendlyName: "min projection depth"
MPropertySuppressExpr: "!m_bEnableProjectedDepthControls"
float32 = 128
MPropertyFriendlyName: "max projection depth"
MPropertySuppressExpr: "!m_bEnableProjectedDepthControls"
MPropertyFriendlyName: "material variables"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Radius Scale"
MPropertyStartGroup: "+Renderer Modifiers"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "alpha scale"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "rotation roll scale"
MPropertyFriendlyName: "per-particle alpha scale attribute"
MPropertyAttributeChoiceName: "particlefield_scalar"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "color blend"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "color blend type"