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C_OP_RenderPostProcessing

952 bytes (0x03B8), align 8Source

Fields

NameTypeOffset
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Post Processing Strength"
ParticlePostProcessPriorityGroup_t = "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT"
MPropertyFriendlyName: "Post Processing Priority Group"