- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_RenderPostProcessing
Fields
NameTypeOffset
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Post Processing Strength"
MPropertyFriendlyName: "Post Processing File"
MPropertyAttributeEditor: "AssetBrowse( vpost, *showassetpreview )"
ParticlePostProcessPriorityGroup_t = "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT"
MPropertyFriendlyName: "Post Processing Priority Group"