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C_OP_RenderLightBeam

8248 bytes (0x2038), align 8Source

Fields

NameTypeOffset
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "Color Blend"
MPropertyFriendlyName: "light style"
MPropertyAttributeEditor: "VDataChoice( scripts/light_styles.vdata )"
CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_AGE"}
MPropertyFriendlyName: "light style time"
MPropertySuppressExpr: "m_strLightStyle == ''"
bool
MPropertyFriendlyName: "Dynamic Bounce (RTGI)"
MPropertySuppressExpr: "!m_bCastShadows || mod == csgo"
ParticleLightFogLightingMode_t = "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE"
MPropertyFriendlyName: "fog lighting mode"
MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "fog contribution"
MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"