- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_RenderLightBeam
Fields
NameTypeOffset
uint16 = 32
MPropertyFriendlyName: "maximum light count"
MPropertyAttributeRange: "1 512"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "Color Blend"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "Color Blend Type"
MPropertyFriendlyName: "light style"
MPropertyAttributeEditor: "VDataChoice( scripts/light_styles.vdata )"
CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_AGE"}
MPropertyFriendlyName: "light style time"
MPropertySuppressExpr: "m_strLightStyle == ''"
CParticleCollectionFloatInput = {"m_flLiteralValue":1000}
MPropertyFriendlyName: "Lumens Per Meter"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Number Of Lights To Create"
bool
MPropertyFriendlyName: "Dynamic Bounce (RTGI)"
MPropertySuppressExpr: "!m_bCastShadows || mod == csgo"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Bounce Scale"
MPropertySuppressExpr: "!m_bDynamicBounce"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.1}
MPropertyFriendlyName: "Skirt"
CParticleCollectionFloatInput = {"m_flLiteralValue":512}
MPropertyFriendlyName: "Range"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Thickness"
CParticleCollectionFloatInput = {"m_flLiteralValue":180}
MPropertyFriendlyName: "Inner Cone Angle"
CParticleCollectionFloatInput = {"m_flLiteralValue":180}
MPropertyFriendlyName: "Outer Cone Angle"
MPropertyFriendlyName: "Cone Angle Offset"
ParticleLightFogLightingMode_t = "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE"
MPropertyFriendlyName: "fog lighting mode"
MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "fog contribution"
MPropertySuppressExpr: "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "render filter"