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C_OP_RemapExternalWindToCP
C_OP_RemapGravityToVector
C_OP_RemapModelVolumetoCP
C_OP_RemapNamedModelBodyPartEndCap
C_OP_RemapNamedModelBodyPartOnceTimed
C_OP_RemapNamedModelElementEndCap
C_OP_RemapNamedModelElementOnceTimed
C_OP_RemapNamedModelMeshGroupEndCap
C_OP_RemapNamedModelMeshGroupOnceTimed
C_OP_RemapNamedModelSequenceEndCap
C_OP_RemapNamedModelSequenceOnceTimed
C_OP_RemapParticleCountOnScalarEndCap
C_OP_RemapParticleCountToScalar
C_OP_RemapScalar
C_OP_RemapScalarEndCap
C_OP_RemapScalarOnceTimed
C_OP_RemapSpeed
C_OP_RemapSpeedtoCP
C_OP_RemapTransformOrientationToRotations
C_OP_RemapTransformOrientationToYaw
C_OP_RemapTransformToVelocity
C_OP_RemapTransformVisibilityToScalar
C_OP_RemapTransformVisibilityToVector
C_OP_RemapVectorComponentToScalar
C_OP_RemapVectortoCP
C_OP_RemapVelocityToVector
C_OP_RemapVisibilityScalar
C_OP_RenderAsModels
C_OP_RenderBlobs
C_OP_RenderCables
C_OP_RenderClientPhysicsImpulse
C_OP_RenderClothForce
C_OP_RenderDeferredLight
C_OP_RenderFlattenGrass
C_OP_RenderGpuImplicit
C_OP_RenderLightBeam
C_OP_RenderLights
C_OP_RenderMaterialProxy
C_OP_RenderModels
C_OP_RenderOmni2Light
C_OP_RenderPoints
C_OP_RenderPostProcessing
C_OP_RenderProjected
C_OP_RenderRopes
C_OP_RenderScreenShake
C_OP_RenderScreenVelocityRotate
C_OP_RenderSimpleModelCollection
C_OP_RenderSound
C_OP_RenderSprites
C_OP_RenderStandardLight
C_OP_RenderStatusEffect
C_OP_RenderStatusEffectCitadel
C_OP_RenderText
C_OP_RenderTrails
C_OP_RenderTreeShake
C_OP_RenderVRHapticEvent
C_OP_RepeatedTriggerChildGroup
C_OP_RestartAfterDuration
C_OP_RopeSpringConstraint
C_OP_RotateVector
C_OP_RtEnvCull
C_OP_ScreenSpaceDistanceToEdge
C_OP_ScreenSpacePositionOfTarget
C_OP_ScreenSpaceRotateTowardTarget
C_OP_SelectivelyEnableChildren
C_OP_SequenceFromModel
C_OP_SetAttributeToScalarExpression
C_OP_SetCPOrientationToDirection
C_OP_SetCPOrientationToGroundNormal
C_OP_SetCPOrientationToPointAtCP
C_OP_SetCPtoVector
C_OP_SetChildControlPoints
C_OP_SetControlPointFieldFromVectorExpression
C_OP_SetControlPointFieldToScalarExpression
C_OP_SetControlPointFieldToWater
C_OP_SetControlPointFromObjectScale
C_OP_SetControlPointOrientation
C_OP_SetControlPointOrientationToCPVelocity
C_OP_SetControlPointPositionToRandomActiveCP
C_OP_SetControlPointPositionToTimeOfDayValue
Type
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Counter-Strike 2
particles
CParticleFunctionOperator
C_OP_RemapTransformOrientationToYaw
C_OP_RemapTransformOrientationToYaw
Inherits from (16 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_TransformInput
:
CParticleTransformInput
464 (0x01D0)
MPropertyFriendlyName
: "transform input"
m_nFieldOutput
:
ParticleAttributeIndex_t
= 12
568 (0x0238)
MPropertyFriendlyName
: "rotation field"
MPropertyAttributeChoiceName
: "particlefield_rotation"
m_flRotOffset
:
float32
572 (0x023C)
MPropertyFriendlyName
: "rotation offset"
m_flSpinStrength
:
float32
= 1
576 (0x0240)
MPropertyFriendlyName
: "spin strength"
Also in
Dota 2
Deadlock