- Deadlock
- particles
- CParticleFunctionPreEmission
- C_OP_RopePathSnapshotGenerator
- Also in
- Dota 2
Fields
NameTypeOffset
CParticleCollectionFloatInput = {"m_flLiteralValue":4}
MPropertyFriendlyName: "Trace Length"
MPropertySuppressExpr: "m_bTraceToSurface == false"
CParticleCollectionFloatInput = {"m_flLiteralValue":2}
MPropertyFriendlyName: "Trace Offset"
MPropertySuppressExpr: "m_bTraceToSurface == false"
CParticleCollectionFloatInput = {"m_flLiteralValue":64}
MPropertyFriendlyName: "Teleport Distance Threshold"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.1}
MPropertyFriendlyName: "Placement Offset"
MPropertySuppressExpr: "m_bTraceToSurface == false"
CParticleCollectionVecInput = {"m_vLiteralValue":[0,0,-1]}
MPropertyFriendlyName: "Trace Direction"
MPropertySuppressExpr: "m_bTraceToSurface == false"
ParticleTraceSet_t = "PARTICLE_TRACE_SET_ALL"
MPropertyFriendlyName: "Trace Set"
MPropertySuppressExpr: "m_bTraceToSurface == false"
int32 = -1
MPropertyFriendlyName: "valid position output control point number"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "UV Scale"
CParticleCollectionFloatInput = {"m_flLiteralValue":10}
MPropertyFriendlyName: "Radius"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Density"
CUtlString = "LastValid"
MPropertyFriendlyName: "Last Valid Point Subset Name"