- Deadlock
- particles
- CParticleFunctionRenderer
- C_OP_RenderMaterialProxy
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
MaterialProxyType_t = "MATERIAL_PROXY_STATUS_EFFECT"
MPropertyFriendlyName: "proxy type"
MPropertyFriendlyName: "material variables"
MPropertyFriendlyName: "material override"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "material override enable"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "model tint"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "model alpha"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "model tint blend type"