Source 2 Viewer
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapTransformOrientationToRotations
  • C_OP_RemapTransformOrientationToYaw
  • C_OP_RemapTransformToVelocity
  • C_OP_RemapTransformVisibilityToScalar
  • C_OP_RemapTransformVisibilityToVector
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderGpuImplicit
  • C_OP_RenderLightBeam
  • C_OP_RenderLights
  • C_OP_RenderMaterialProxy
  • C_OP_RenderModels
  • C_OP_RenderOmni2Light
  • C_OP_RenderPoints
  • C_OP_RenderPostProcessing
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSimpleModelCollection
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RenderVolumetricEmitter
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_RtEnvCull
  • C_OP_ScreenSpaceDistanceToEdge
  • C_OP_ScreenSpacePositionOfTarget
  • C_OP_ScreenSpaceRotateTowardTarget
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
  • C_OP_SetCPtoVector
  • C_OP_SetChildControlPoints
  • C_OP_SetControlPointFieldFromVectorExpression
  • C_OP_SetControlPointFieldToScalarExpression
  • C_OP_SetControlPointFieldToWater
  • C_OP_SetControlPointFromObjectScale
  • C_OP_SetControlPointOrientation
  • C_OP_SetControlPointOrientationToCPVelocity
  • C_OP_SetControlPointPositionToRandomActiveCP
  • C_OP_SetControlPointPositionToTimeOfDayValue
  • C_OP_SetControlPointPositions
  • C_OP_SetControlPointRotation
  • C_OP_SetControlPointToCPVelocity
  • C_OP_SetControlPointToCenter
  • C_OP_SetControlPointToHMD
  • C_OP_SetControlPointToHand
  • C_OP_SetControlPointToImpactPoint
  • C_OP_SetControlPointToPlayer
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionRenderer
  4. C_OP_RenderBlobs

C_OP_RenderBlobs

Inherits from (20 fields)
CParticleFunctionRendererCParticleFunction
  • m_cubeWidth: CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}552 (0x0228)
    MPropertyFriendlyName: "cube width"
  • m_cutoffRadius: CParticleCollectionRendererFloatInput = {"m_flLiteralValue":3.3}920 (0x0398)
    MPropertyFriendlyName: "cutoff radius"
  • m_renderRadius: CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1.3}1288 (0x0508)
    MPropertyFriendlyName: "render radius"
  • m_nVertexCountKb: uint321656 (0x0678)
    MPropertyFriendlyName: "(optional) vertex buffer size (k)"
    MPropertyAttributeRange: "0 1024"
  • m_nIndexCountKb: uint321660 (0x067C)
    MPropertyFriendlyName: "(optional) index buffer size (k)"
    MPropertyAttributeRange: "0 1024"
  • m_nScaleCP: int32 = -11664 (0x0680)
    MPropertyFriendlyName: "scale CP (cube width/cutoff/render = x/y/z)"
  • m_MaterialVars: CUtlVector< MaterialVariable_t >1672 (0x0688)
    MPropertyFriendlyName: "material variables"
    MPropertyAutoExpandSelf
    MPropertySortPriority: 600
  • m_hMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >1720 (0x06B8)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.