Inherits from (69 fields)
- m_nSequenceOverride: int32MPropertyFriendlyName: "sequence id override"MDefaultString: "-1"
- m_nOrientationType: int32MPropertyFriendlyName: "orientation type"MDefaultString: "0"MPropertyAttributeChoiceEnumName: "ParticleOrientationChoiceList_t"
- m_nOrientationControlPoint: int32MPropertyFriendlyName: "orientation control point"MDefaultString: "-1"
- m_flMinSize: float32MPropertyFriendlyName: "minimum visual size"MDefaultString: "0"MPropertyGroupName: "Fading and culling"
- m_flMaxSize: float32MPropertyFriendlyName: "maximum visual size"MDefaultString: "5000"MPropertyGroupName: "Fading and culling"
- m_flAlphaAdjustWithSizeAdjust: float32MPropertyFriendlyName: "Factor to map size adjustment to alpha"MDefaultString: "0"MPropertyGroupName: "Fading and culling"
- MPropertyFriendlyName: "size at which to start fading"MDefaultString: "100000000"MPropertyGroupName: "Fading and culling"
- MPropertyFriendlyName: "size at which to fade away"MDefaultString: "200000000"MPropertyGroupName: "Fading and culling"
- m_flStartFadeDot: float32MPropertyFriendlyName: "start dot product value for fading as the particle normal becomes aligned with the view vector"MDefaultString: "1"MPropertyGroupName: "Fading and culling"
- m_flEndFadeDot: float32MPropertyFriendlyName: "end dot product value for fading as the particle normal becomes aligned with the view vector"MDefaultString: "2"MPropertyGroupName: "Fading and culling"
- m_flDepthBias: float32MPropertyFriendlyName: "depth comparison bias"MDefaultString: "0"MPropertyGroupName: "Depth buffer control and effects"
- m_flFinalTextureScaleU: float32MPropertyFriendlyName: "horizontal texture scale"MDefaultString: "1"MPropertyGroupName: "Texture UV control"
- m_flFinalTextureScaleV: float32MPropertyFriendlyName: "vertical texture scale"MDefaultString: "1"MPropertyGroupName: "Texture UV control"
- m_flFinalTextureOffsetU: float32MPropertyFriendlyName: "horizontal texture offset"MDefaultString: "0"MPropertyGroupName: "Texture UV control"
- m_flFinalTextureOffsetV: float32MPropertyFriendlyName: "vertical texture offset"MDefaultString: "0"MPropertyGroupName: "Texture UV control"
- m_flCenterXOffset: float32MPropertyFriendlyName: "X offset of center point"MDefaultString: "0"MPropertyGroupName: "Texture UV control"
- m_flCenterYOffset: float32MPropertyFriendlyName: "Y offset of center point"MDefaultString: "0"MPropertyGroupName: "Texture UV control"
- m_flZoomAmount0: float32MPropertyFriendlyName: "intraframe zoom amount for sequence 0"MDefaultString: "1"MPropertyGroupName: "Texture UV control"
- m_flZoomAmount1: float32MPropertyFriendlyName: "intraframe zoom amount for sequence 1"MDefaultString: "1"MPropertyGroupName: "Texture UV control"
- m_bDistanceAlpha: boolMPropertyFriendlyName: "distance alpha"MDefaultString: "0"MPropertyGroupName: "Distance to alpha coding"
- m_bSoftEdges: boolMPropertyFriendlyName: "use soft edges for distance alpha"MDefaultString: "0"MPropertyGroupName: "Distance to alpha coding"
- m_flEdgeSoftnessStart: float32MPropertyFriendlyName: "start value for soft edges for distance alpha"MDefaultString: "0.6"MPropertyGroupName: "Distance to alpha coding"
- m_flEdgeSoftnessEnd: float32MPropertyFriendlyName: "end value for soft edges for distance alpha"MDefaultString: "0.5"MPropertyGroupName: "Distance to alpha coding"
- m_bOutline: boolMPropertyFriendlyName: "enable particle outlining"MDefaultString: "0"MPropertyGroupName: "Outlining"
- MPropertyFriendlyName: "outline color"MDefaultString: "255 255 255 255"MPropertyGroupName: "Outlining"
- m_nOutlineAlpha: int32MPropertyFriendlyName: "outline alpha"MDefaultString: "255"MPropertyAttributeRange: "0 255"MPropertyGroupName: "Outlining"
- m_flOutlineStart0: float32
- m_flOutlineStart1: float32
- m_flOutlineEnd0: float32
- m_flOutlineEnd1: float32
- MPropertyFriendlyName: "enable yaw for particles aligned to normals"MDefaultString: "0"
- m_bNormalMap: boolMPropertyFriendlyName: "Normal Mapping"MDefaultString: "0"
- m_flBumpStrength: float32MPropertyFriendlyName: "Bump Strength"MDefaultString: "1"
- MPropertyFriendlyName: "Radius Scale"MDefaultString: "1"
- MPropertyFriendlyName: "alpha scale"MDefaultString: "1"
- MPropertyFriendlyName: "color blend type"MDefaultString: "PARTICLE_COLOR_BLEND_MULTIPLY"
- MPropertyFriendlyName: "normal texture"MPropertyAttributeEditor: "AssetBrowse( vtex, *showassetpreview )"
- m_nSortMethod: int32MPropertyFriendlyName: "Sort Method"MDefaultString: "0"MPropertyAttributeChoiceEnumName: "ParticleSortingChoiceList_t"
- m_bParticleShadows: boolMPropertyFriendlyName: "Particle Shadows"MDefaultString: "0"
- m_flShadowDensity: float32MPropertyFriendlyName: "Shadow Density"MDefaultString: "1.0"
Referenced by (1)