Source 2 Viewer
C_OP_RenderAsModels
C_OP_RenderBlobs
C_OP_RenderCables
C_OP_RenderClothForce
C_OP_RenderDeferredLight
C_OP_RenderFlattenGrass
C_OP_RenderFogSprites
C_OP_RenderLights
C_OP_RenderModels
C_OP_RenderPoints
C_OP_RenderProjected
C_OP_RenderRopes
C_OP_RenderScreenShake
C_OP_RenderScreenVelocityRotate
C_OP_RenderSound
C_OP_RenderSprites
C_OP_RenderStandardLight
C_OP_RenderStatusEffect
C_OP_RenderStatusEffectCitadel
C_OP_RenderText
C_OP_RenderTonemapController
C_OP_RenderTrails
C_OP_RenderTreeShake
C_OP_RenderVRHapticEvent
C_OP_RepeatedTriggerChildGroup
C_OP_RestartAfterDuration
C_OP_RopeSpringConstraint
C_OP_RotateVector
C_OP_ScreenForceFromPlayerView
C_OP_SelectivelyEnableChildren
C_OP_SequenceFromModel
C_OP_SetAttributeToScalarExpression
C_OP_SetCPOrientationToDirection
C_OP_SetCPOrientationToGroundNormal
C_OP_SetCPOrientationToPointAtCP
C_OP_SetCPtoVector
C_OP_SetChildControlPoints
C_OP_SetControlPointFieldToScalarExpression
C_OP_SetControlPointFieldToWater
C_OP_SetControlPointFromObjectScale
C_OP_SetControlPointOrientation
C_OP_SetControlPointPositionToTimeOfDayValue
C_OP_SetControlPointPositions
C_OP_SetControlPointRotation
C_OP_SetControlPointToCenter
C_OP_SetControlPointToHMD
C_OP_SetControlPointToHand
C_OP_SetControlPointToImpactPoint
C_OP_SetControlPointToPlayer
C_OP_SetControlPointToVectorExpression
C_OP_SetControlPointsToModelParticles
C_OP_SetControlPointsToParticle
C_OP_SetFloat
C_OP_SetFloatCollection
C_OP_SetFromCPSnapshot
C_OP_SetParentControlPointsToChildCP
C_OP_SetPerChildControlPoint
C_OP_SetPerChildControlPointFromAttribute
C_OP_SetRandomControlPointPosition
C_OP_SetSimulationRate
C_OP_SetSingleControlPointPosition
C_OP_SetToCP
C_OP_SetVec
C_OP_SnapshotRigidSkinToBones
C_OP_SnapshotSkinToBones
C_OP_Spin
C_OP_SpinUpdate
C_OP_SpinYaw
C_OP_StopAfterCPDuration
C_OP_TeleportBeam
C_OP_TimeVaryingForce
C_OP_TurbulenceForce
C_OP_TwistAroundAxis
C_OP_UpdateLightSource
C_OP_VectorNoise
C_OP_VelocityDecay
C_OP_VelocityMatchingForce
C_OP_WindForce
C_OP_WorldCollideConstraint
C_OP_WorldTraceConstraint
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
particles
CParticleFunctionRenderer
C_OP_RenderText
C_OP_RenderText
Inherits from (19 fields)
CParticleFunctionRenderer
CParticleFunction
expand fields
m_OutlineColor
:
Color
MPropertyFriendlyName
: "outline color"
MDefaultString
: "0 0 0 0"
m_DefaultText
:
CUtlString
MPropertyFriendlyName
: "default text"
Also in
Counter-Strike 2
Dota 2
Deadlock