Source 2 Viewer
  • C_OP_RenderFlattenGrass
  • C_OP_RenderFogSprites
  • C_OP_RenderLights
  • C_OP_RenderModels
  • C_OP_RenderPoints
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTonemapController
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_ScreenForceFromPlayerView
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
  • C_OP_SetCPtoVector
  • C_OP_SetChildControlPoints
  • C_OP_SetControlPointFieldToScalarExpression
  • C_OP_SetControlPointFieldToWater
  • C_OP_SetControlPointFromObjectScale
  • C_OP_SetControlPointOrientation
  • C_OP_SetControlPointPositionToTimeOfDayValue
  • C_OP_SetControlPointPositions
  • C_OP_SetControlPointRotation
  • C_OP_SetControlPointToCenter
  • C_OP_SetControlPointToHMD
  • C_OP_SetControlPointToHand
  • C_OP_SetControlPointToImpactPoint
  • C_OP_SetControlPointToPlayer
  • C_OP_SetControlPointToVectorExpression
  • C_OP_SetControlPointsToModelParticles
  • C_OP_SetControlPointsToParticle
  • C_OP_SetFloat
  • C_OP_SetFloatCollection
  • C_OP_SetFromCPSnapshot
  • C_OP_SetParentControlPointsToChildCP
  • C_OP_SetPerChildControlPoint
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetVec
  • C_OP_SnapshotRigidSkinToBones
  • C_OP_SnapshotSkinToBones
  • C_OP_Spin
  • C_OP_SpinUpdate
  • C_OP_SpinYaw
  • C_OP_StopAfterCPDuration
  • C_OP_TeleportBeam
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • FloatInputMaterialVariable_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionPreEmission
  4. C_OP_RepeatedTriggerChildGroup

C_OP_RepeatedTriggerChildGroup

Inherits from (16 fields)
CParticleFunctionPreEmissionCParticleFunctionOperatorCParticleFunction
  • m_nChildGroupID: int32
    MPropertyFriendlyName: "group ID to affect"
    MDefaultString: "1"
  • m_flClusterRefireTime: CParticleCollectionFloatInput
    MPropertyFriendlyName: "Within-Cluster Refire Time"
    MDefaultString: "0"
  • m_flClusterSize: CParticleCollectionFloatInput
    MPropertyFriendlyName: "Within-Cluster Fire Count Before Cooldown"
    MDefaultString: "0"
  • m_flClusterCooldown: CParticleCollectionFloatInput
    MPropertyFriendlyName: "Cluster Cooldown Time"
    MDefaultString: "0"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.