Source 2 Viewer
  • C_OP_SetCPtoVector
  • C_OP_SetChildControlPoints
  • C_OP_SetControlPointFieldToScalarExpression
  • C_OP_SetControlPointFieldToWater
  • C_OP_SetControlPointFromObjectScale
  • C_OP_SetControlPointOrientation
  • C_OP_SetControlPointPositionToTimeOfDayValue
  • C_OP_SetControlPointPositions
  • C_OP_SetControlPointRotation
  • C_OP_SetControlPointToCenter
  • C_OP_SetControlPointToHMD
  • C_OP_SetControlPointToHand
  • C_OP_SetControlPointToImpactPoint
  • C_OP_SetControlPointToPlayer
  • C_OP_SetControlPointToVectorExpression
  • C_OP_SetControlPointsToModelParticles
  • C_OP_SetControlPointsToParticle
  • C_OP_SetFloat
  • C_OP_SetFloatCollection
  • C_OP_SetFromCPSnapshot
  • C_OP_SetParentControlPointsToChildCP
  • C_OP_SetPerChildControlPoint
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetVec
  • C_OP_SnapshotRigidSkinToBones
  • C_OP_SnapshotSkinToBones
  • C_OP_Spin
  • C_OP_SpinUpdate
  • C_OP_SpinYaw
  • C_OP_StopAfterCPDuration
  • C_OP_TeleportBeam
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • FloatInputMaterialVariable_t
  • HitboxLerpType_t
  • IControlPointEditorData
  • IParticleCollection
  • IParticleSystemDefinition
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelReference_t
  • ParticleAttachment_t
  • ParticleChildrenInfo_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleFalloffFunction_t
  • ParticleImpulseType_t
  • ParticleLightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticlePinDistance_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleSelection_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTopology_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_SetFromCPSnapshot

C_OP_SetFromCPSnapshot

Inherits from (16 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nControlPointNumber: int32
    MPropertyFriendlyName: "snapshot control point number"
    MDefaultString: "0"
  • m_nAttributeToRead: ParticleAttributeIndex_t
    MPropertyFriendlyName: "field to read"
    MDefaultString: "-1"
    MPropertyAttributeChoiceName: "particlefield"
  • m_nAttributeToWrite: ParticleAttributeIndex_t
    MPropertyFriendlyName: "field to write"
    MDefaultString: "0"
    MPropertyAttributeChoiceName: "particlefield"
  • m_nLocalSpaceCP: int32
    MPropertyFriendlyName: "local space control point number"
    MDefaultString: "0"
  • m_bRandom: bool
    MPropertyFriendlyName: "random order"
    MDefaultString: "0"
  • m_bReverse: bool
    MPropertyFriendlyName: "reverse order"
    MDefaultString: "0"
  • m_nRandomSeed: int32
    MPropertyFriendlyName: "random seed"
    MDefaultString: "0"
  • m_nSnapShotStartPoint: CParticleCollectionFloatInput
    MPropertyFriendlyName: "Snapshot start point"
    MDefaultString: "0"
  • m_flInterpolation: CPerParticleFloatInput
    MPropertyFriendlyName: "Interpolation"
    MDefaultString: "1"
  • m_bSubSample: bool
    MPropertyFriendlyName: "Sub-Sample Between Input Points"
    MDefaultString: "0"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.