- Dota 2
- particles
- CParticleFunctionRenderer
- C_OP_ClientPhysics
- Also in
- Counter-Strike 2Deadlock
Fields
NameTypeOffset
MPropertyFriendlyName: "client physics type"
MPropertyAttributeEditor: "VDataChoice( scripts/misc.vdata!generic_physics_particle_spawner )"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Player Wake Radius"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Vehicle Wake Radius"
bool
MPropertyFriendlyName: "prevent spawning in exclusion volumes"
MPropertySuppressExpr: "m_bKillParticles == true"
bool
MPropertyFriendlyName: "delete physics sim when stopped"
MPropertySuppressExpr: "m_bKillParticles == false"
int32
MPropertyFriendlyName: "control point (for finding nearest sim)"
MPropertySuppressExpr: "m_bKillParticles == true"
int32 = -1
MPropertyFriendlyName: "specific sim id"
MPropertySuppressExpr: "m_bKillParticles == true"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "tint blend (color vs prop group gradient)"
MPropertyFriendlyName: "forced status effect flags"
MPropertyFriendlyName: "Disable Non-Static Collision Duration"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "m_nForcedStatusEffects == 0"
MPropertyFriendlyName: "Zero Gravity Duration"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertySuppressExpr: "m_nForcedStatusEffects == 0"