Source 2 Viewer
  • C_INIT_RtEnvCull
  • C_INIT_ScaleVelocity
  • C_INIT_ScreenSpacePositionOfTarget
  • C_INIT_SequenceFromCP
  • C_INIT_SequenceLifeTime
  • C_INIT_SetAttributeToScalarExpression
  • C_INIT_SetFloatAttributeToVectorExpression
  • C_INIT_SetHitboxToClosest
  • C_INIT_SetHitboxToModel
  • C_INIT_SetRigidAttachment
  • C_INIT_SetVectorAttributeToVectorExpression
  • C_INIT_StatusEffect
  • C_INIT_StatusEffectCitadel
  • C_INIT_VelocityFromCP
  • C_INIT_VelocityFromNormal
  • C_INIT_VelocityRadialRandom
  • C_INIT_VelocityRandom
  • C_OP_AlphaDecay
  • C_OP_AttractToControlPoint
  • C_OP_BasicMovement
  • C_OP_BoxConstraint
  • C_OP_CPOffsetToPercentageBetweenCPs
  • C_OP_CPVelocityForce
  • C_OP_CalculateVectorAttribute
  • C_OP_Callback
  • C_OP_ChladniWave
  • C_OP_ChooseRandomChildrenInGroup
  • C_OP_ClampScalar
  • C_OP_ClampVector
  • C_OP_ClientPhysics
  • C_OP_CollideWithParentParticles
  • C_OP_CollideWithSelf
  • C_OP_ColorAdjustHSL
  • C_OP_ColorInterpolate
  • C_OP_ColorInterpolateRandom
  • C_OP_ConnectParentParticleToNearest
  • C_OP_ConstrainDistance
  • C_OP_ConstrainDistanceToPath
  • C_OP_ConstrainDistanceToUserSpecifiedPath
  • C_OP_ConstrainLineLength
  • C_OP_ContinuousEmitter
  • C_OP_ControlPointToRadialScreenSpace
  • C_OP_ControlpointLight
  • C_OP_CreateParticleSystemRenderer
  • C_OP_Cull
  • C_OP_CurlNoiseForce
  • C_OP_CycleScalar
  • C_OP_CylindricalDistanceToTransform
  • C_OP_DampenToCP
  • C_OP_Decay
  • C_OP_DecayClampCount
  • C_OP_DecayMaintainCount
  • C_OP_DecayOffscreen
  • C_OP_DensityForce
  • C_OP_DifferencePreviousParticle
  • C_OP_Diffusion
  • C_OP_DirectionBetweenVecsToVec
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceBetweenTransforms
  • C_OP_DistanceBetweenVecs
  • C_OP_DistanceCull
  • C_OP_DistanceToTransform
  • C_OP_DragRelativeToPlane
  • C_OP_DriveCPFromGlobalSoundFloat
  • C_OP_EnableChildrenFromParentParticleCount
  • C_OP_EndCapDecay
  • C_OP_EndCapTimedDecay
  • C_OP_EndCapTimedFreeze
  • C_OP_ExternalGameImpulseForce
  • C_OP_ExternalWindForce
  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GameDecalRenderer
  • C_OP_GameLiquidSpill
Type / to search
  1. Dota 2
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_BasicMovement

C_OP_BasicMovement

MGPUParticleFunction
Inherits from (17 fields)
CParticleFunctionOperatorCParticleFunction
  • m_Gravity: CParticleCollectionVecInput472 (0x01D8)
    MPropertyFriendlyName: "gravity"
    MVectorIsCoordinate
  • m_fDrag: CParticleCollectionFloatInput2192 (0x0890)
    MPropertyFriendlyName: "drag"
    MPropertyAttributeRange: "-1 1"
  • m_massControls: CParticleMassCalculationParameters2560 (0x0A00)
    MPropertyFriendlyName: "Mass controls"
  • m_nMaxConstraintPasses: int32 = 33672 (0x0E58)
    MPropertyFriendlyName: "max constraint passes"
  • m_bUseNewCode: bool3676 (0x0E5C)
    MPropertyFriendlyName: "use new code"
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.