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C_OP_CollideWithParentParticles
C_OP_CollideWithSelf
C_OP_ColorAdjustHSL
C_OP_ColorInterpolate
C_OP_ColorInterpolateRandom
C_OP_ConnectParentParticleToNearest
C_OP_ConstrainDistance
C_OP_ConstrainDistanceToPath
C_OP_ConstrainDistanceToUserSpecifiedPath
C_OP_ConstrainLineLength
C_OP_ContinuousEmitter
C_OP_ControlPointToRadialScreenSpace
C_OP_ControlpointLight
C_OP_CreateParticleSystemRenderer
C_OP_Cull
C_OP_CurlNoiseForce
C_OP_CycleScalar
C_OP_CylindricalDistanceToTransform
C_OP_DampenToCP
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DensityForce
C_OP_DifferencePreviousParticle
C_OP_Diffusion
C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GameDecalRenderer
C_OP_GameLiquidSpill
C_OP_GlobalLight
C_OP_HSVShiftToCP
C_OP_InheritFromParentParticles
C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_IntraParticleForce
C_OP_LagCompensation
C_OP_LazyCullCompareFloat
C_OP_LerpEndCapScalar
C_OP_LerpEndCapVector
C_OP_LerpScalar
C_OP_LerpToInitialPosition
C_OP_LerpToOtherAttribute
C_OP_LerpVector
C_OP_LightningSnapshotGenerator
C_OP_LocalAccelerationForce
C_OP_LockPoints
C_OP_LockToBone
C_OP_LockToPointList
C_OP_LockToSavedSequentialPath
C_OP_LockToSavedSequentialPathV2
C_OP_MaintainEmitter
C_OP_MaintainSequentialPath
C_OP_MaxVelocity
C_OP_ModelCull
C_OP_ModelDampenMovement
C_OP_ModelSurfaceSnapshotGenerator
C_OP_MoveToHitbox
Type
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to search
Dota 2
particles
CParticleFunctionOperator
C_OP_Decay
C_OP_Decay
MGPUParticleFunction
Inherits from (17 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_bRopeDecay
:
bool
472 (0x01D8)
MPropertyFriendlyName
: "Reduce rope popping on decay"
m_bForcePreserveParticleOrder
:
bool
473 (0x01D9)
MPropertyFriendlyName
: "force preserving particle order"
Also in
Counter-Strike 2
Deadlock