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C_OP_GameLiquidSpill

1696 bytes (0x06A0), align 8Source

Fields

NameTypeOffset
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Liquid Contents ( negative for water, positive for oil, zero for noop )"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Expiration Time (seconds)"
bool
MPropertyFriendlyName: "Radially splashed points require exposure to sky"