- Dota 2
- particles
- CParticleFunctionRenderer
- C_OP_GameLiquidSpill
- Also in
- Counter-Strike 2Deadlock
Fields
NameTypeOffset
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Liquid Contents ( negative for water, positive for oil, zero for noop )"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Expiration Time (seconds)"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.1}
MPropertyFriendlyName: "Radius"
bool
MPropertyFriendlyName: "Radially splashed points require exposure to sky"
MPropertyFriendlyName: "Attribute for Contribution Amount"
MPropertyAttributeChoiceName: "particlefield_scalar"