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C_OP_LockToBone

2976 bytes (0x0BA0), align 8Source

Fields

NameTypeOffset
CParticleModelInput = {"m_nControlPoint":0,"m_nType":"PM_TYPE_CONTROL_POINT"}
MPropertyFriendlyName: "model input"
float32 = 100
MPropertyFriendlyName: "instant jump threshold"
float32 = 1
MPropertyFriendlyName: "previous position scale"
char[128] = "default"
MPropertyFriendlyName: "hitbox set"
bool
MPropertyFriendlyName: "use bones instead of hitboxes"
ParticleRotationLockType_t = "PARTICLE_ROTATION_LOCK_NONE"
MPropertyFriendlyName: "lock rotations to bone orientation"
MPropertyStartGroup: "Set Rotations to Bones"
bool
MPropertyFriendlyName: "rigid set rotation from bones"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "rigid rotation interpolation"