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C_OP_LightningSnapshotGenerator
C_OP_LocalAccelerationForce
C_OP_LockPoints
C_OP_LockToBone
C_OP_LockToPointList
C_OP_LockToSavedSequentialPath
C_OP_LockToSavedSequentialPathV2
C_OP_MaintainEmitter
C_OP_MaintainSequentialPath
C_OP_MaxVelocity
C_OP_ModelCull
C_OP_ModelDampenMovement
C_OP_ModelSurfaceSnapshotGenerator
C_OP_MoveToHitbox
C_OP_MovementLoopInsideSphere
C_OP_MovementMaintainOffset
C_OP_MovementMoveAlongSkinnedCPSnapshot
C_OP_MovementPlaceOnGround
C_OP_MovementRigidAttachToCP
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_MultiSegmentDisplaySnapshotGenerator
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
C_OP_PerParticleForce
C_OP_PercentageBetweenTransformLerpCPs
C_OP_PercentageBetweenTransforms
C_OP_PercentageBetweenTransformsVector
C_OP_PinParticleToCP
C_OP_PinRopeSegmentParticleToParent
C_OP_PlanarConstraint
C_OP_PlaneCull
C_OP_PlayEndCapWhenFinished
C_OP_PointVectorAtNextParticle
C_OP_PositionLock
C_OP_QuantizeCPComponent
C_OP_QuantizeFloat
C_OP_RadiusDecay
C_OP_RampCPLinearRandom
C_OP_RampScalarLinear
C_OP_RampScalarLinearSimple
C_OP_RampScalarSpline
C_OP_RampScalarSplineSimple
C_OP_RandomForce
C_OP_ReadFromNeighboringParticle
C_OP_ReinitializeScalarEndCap
C_OP_RemapAverageHitboxSpeedtoCP
C_OP_RemapAverageScalarValuetoCP
C_OP_RemapBoundingVolumetoCP
C_OP_RemapCPVelocityToVector
C_OP_RemapCPtoCP
C_OP_RemapCPtoScalar
C_OP_RemapCPtoVector
C_OP_RemapControlPointDirectionToVector
C_OP_RemapControlPointOrientationToRotation
C_OP_RemapCrossProductOfTwoVectorsToVector
C_OP_RemapDensityGradientToVectorAttribute
C_OP_RemapDensityToVector
C_OP_RemapDirectionToCPToVector
C_OP_RemapDistanceToLineSegmentBase
C_OP_RemapDistanceToLineSegmentToScalar
C_OP_RemapDistanceToLineSegmentToVector
C_OP_RemapDotProductToCP
C_OP_RemapDotProductToScalar
C_OP_RemapExternalWindToCP
C_OP_RemapGravityToVector
C_OP_RemapModelVolumetoCP
C_OP_RemapNamedModelBodyPartEndCap
C_OP_RemapNamedModelBodyPartOnceTimed
C_OP_RemapNamedModelElementEndCap
C_OP_RemapNamedModelElementOnceTimed
Type
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Dota 2
particles
CParticleFunctionOperator
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementRotateParticleAroundAxis
Inherits from (17 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_vecRotAxis
:
CParticleCollectionVecInput
= {"m_vLiteralValue":[0,0,1]}
472 (0x01D8)
MPropertyFriendlyName
: "rotation axis"
MVectorIsCoordinate
m_flRotRate
:
CParticleCollectionFloatInput
= {"m_flLiteralValue":180}
2192 (0x0890)
MPropertyFriendlyName
: "rotation rate"
m_TransformInput
:
CParticleTransformInput
2560 (0x0A00)
MPropertyFriendlyName
: "transform input"
m_bLocalSpace
:
bool
2664 (0x0A68)
MPropertyFriendlyName
: "use local space"
Also in
Counter-Strike 2
Deadlock