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C_INIT_RemapNamedModelElementToScalar
C_INIT_RemapNamedModelMeshGroupToScalar
C_INIT_RemapNamedModelSequenceToScalar
C_INIT_RemapParticleCountToNamedModelBodyPartScalar
C_INIT_RemapParticleCountToNamedModelElementScalar
C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
C_INIT_RemapParticleCountToNamedModelSequenceScalar
C_INIT_RemapParticleCountToScalar
C_INIT_RemapQAnglesToRotation
C_INIT_RemapScalarToVector
C_INIT_RemapTransformOrientationToRotations
C_INIT_RemapTransformToVector
C_INIT_RingWave
C_INIT_RtEnvCull
C_INIT_ScaleVelocity
C_INIT_ScreenSpacePositionOfTarget
C_INIT_SequenceFromCP
C_INIT_SequenceLifeTime
C_INIT_SetAttributeToScalarExpression
C_INIT_SetFloatAttributeToVectorExpression
C_INIT_SetHitboxToClosest
C_INIT_SetHitboxToModel
C_INIT_SetRigidAttachment
C_INIT_SetVectorAttributeToVectorExpression
C_INIT_StatusEffect
C_INIT_StatusEffectCitadel
C_INIT_VelocityFromCP
C_INIT_VelocityFromNormal
C_INIT_VelocityRadialRandom
C_INIT_VelocityRandom
C_OP_AlphaDecay
C_OP_AttractToControlPoint
C_OP_BasicMovement
C_OP_BoxConstraint
C_OP_CPOffsetToPercentageBetweenCPs
C_OP_CPVelocityForce
C_OP_CalculateVectorAttribute
C_OP_Callback
C_OP_ChladniWave
C_OP_ChooseRandomChildrenInGroup
C_OP_ClampScalar
C_OP_ClampVector
C_OP_ClientPhysics
C_OP_CollideWithParentParticles
C_OP_CollideWithSelf
C_OP_ColorAdjustHSL
C_OP_ColorInterpolate
C_OP_ColorInterpolateRandom
C_OP_ConnectParentParticleToNearest
C_OP_ConstrainDistance
C_OP_ConstrainDistanceToPath
C_OP_ConstrainDistanceToUserSpecifiedPath
C_OP_ConstrainLineLength
C_OP_ContinuousEmitter
C_OP_ControlPointToRadialScreenSpace
C_OP_ControlpointLight
C_OP_CreateParticleSystemRenderer
C_OP_Cull
C_OP_CurlNoiseForce
C_OP_CycleScalar
C_OP_CylindricalDistanceToTransform
C_OP_DampenToCP
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DensityForce
C_OP_DifferencePreviousParticle
C_OP_Diffusion
C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
Type
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Dota 2
particles
CParticleFunctionInitializer
C_INIT_SetFloatAttributeToVectorExpression
C_INIT_SetFloatAttributeToVectorExpression
Inherits from (18 fields)
CParticleFunctionInitializer
CParticleFunction
expand fields
m_nExpression
:
VectorFloatExpressionType_t
= "VECTOR_FLOAT_EXPRESSION_DOTPRODUCT"
480 (0x01E0)
MPropertyFriendlyName
: "expression"
m_vInput1
:
CPerParticleVecInput
488 (0x01E8)
MPropertyFriendlyName
: "input 1"
m_vInput2
:
CPerParticleVecInput
2208 (0x08A0)
MPropertyFriendlyName
: "input 2"
m_flOutputRemap
:
CParticleRemapFloatInput
3928 (0x0F58)
MPropertyFriendlyName
: "output"
m_nOutputField
:
ParticleAttributeIndex_t
= 3
4296 (0x10C8)
MPropertyFriendlyName
: "output field"
MPropertyAttributeChoiceName
: "particlefield_scalar"
m_nSetMethod
:
ParticleSetMethod_t
= "PARTICLE_SET_REPLACE_VALUE"
4300 (0x10CC)
MPropertyFriendlyName
: "set value method"
Also in
Counter-Strike 2
Deadlock