Source 2 Viewer
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (506)
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
C_INIT_CreateFromCPs
C_INIT_CreateFromParentParticles
C_INIT_CreateFromPlaneCache
C_INIT_CreateInEpitrochoid
C_INIT_CreateOnGrid
C_INIT_CreateOnModel
C_INIT_CreateOnModelAtHeight
C_INIT_CreateParticleImpulse
C_INIT_CreatePhyllotaxis
C_INIT_CreateSequentialPath
C_INIT_CreateSequentialPathV2
C_INIT_CreateSpiralSphere
C_INIT_CreateWithinBox
C_INIT_CreateWithinCapsuleTransform
C_INIT_CreateWithinSphereTransform
C_INIT_CreationNoise
C_INIT_DistanceCull
C_INIT_DistanceToCPInit
C_INIT_DistanceToNeighborCull
C_INIT_GlobalScale
C_INIT_InheritFromParentParticles
C_INIT_InheritVelocity
C_INIT_InitFloat
C_INIT_InitFloatCollection
C_INIT_InitFromCPSnapshot
C_INIT_InitFromParentKilled
C_INIT_InitFromVectorFieldSnapshot
C_INIT_InitSkinnedPositionFromCPSnapshot
C_INIT_InitVec
C_INIT_InitVecCollection
C_INIT_InitialRepulsionVelocity
C_INIT_InitialSequenceFromModel
C_INIT_InitialVelocityFromHitbox
C_INIT_InitialVelocityNoise
C_INIT_LifespanFromVelocity
C_INIT_ModelCull
C_INIT_MoveBetweenPoints
C_INIT_NormalAlignToCP
C_INIT_NormalOffset
C_INIT_OffsetVectorToVector
C_INIT_Orient2DRelToCP
C_INIT_PlaneCull
C_INIT_PointList
C_INIT_PositionOffset
C_INIT_PositionOffsetToCP
C_INIT_PositionPlaceOnGround
C_INIT_PositionWarp
C_INIT_PositionWarpScalar
Type
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Dota 2
particles
CParticleMassCalculationParameters
CParticleMassCalculationParameters
m_nMassMode
:
ParticleMassMode_t
= "PARTICLE_MASSMODE_RADIUS_CUBED"
0 (0x00)
MPropertyFriendlyName
: "Radius calculation mode"
m_flRadius
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
8 (0x08)
MPropertyFriendlyName
: "Radius input"
m_flNominalRadius
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
376 (0x0178)
MPropertyFriendlyName
: "Nominal radius value"
m_flScale
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
744 (0x02E8)
MPropertyFriendlyName
: "Scale to apply to result"
Referenced by (1)
C_OP_BasicMovement
m_massControls
Also in
Counter-Strike 2
Deadlock