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  • CReplicationParameters
  • CSpinUpdateBase
  • C_INIT_AddVectorToVector
  • C_INIT_AgeNoise
  • C_INIT_ChaoticAttractor
  • C_INIT_CheckParticleForWater
  • C_INIT_ColorLitPerParticle
  • C_INIT_CreateAlongPath
  • C_INIT_CreateFromCPs
  • C_INIT_CreateFromParentParticles
  • C_INIT_CreateFromPlaneCache
  • C_INIT_CreateInEpitrochoid
  • C_INIT_CreateOnGrid
  • C_INIT_CreateOnModel
  • C_INIT_CreateOnModelAtHeight
  • C_INIT_CreateParticleImpulse
  • C_INIT_CreatePhyllotaxis
  • C_INIT_CreateSequentialPath
  • C_INIT_CreateSequentialPathV2
  • C_INIT_CreateSpiralSphere
  • C_INIT_CreateWithinBox
  • C_INIT_CreateWithinCapsuleTransform
  • C_INIT_CreateWithinSphereTransform
  • C_INIT_CreationNoise
  • C_INIT_DistanceCull
  • C_INIT_DistanceToCPInit
  • C_INIT_DistanceToNeighborCull
  • C_INIT_GlobalScale
  • C_INIT_InheritFromParentParticles
  • C_INIT_InheritVelocity
  • C_INIT_InitFloat
  • C_INIT_InitFloatCollection
  • C_INIT_InitFromCPSnapshot
  • C_INIT_InitFromParentKilled
  • C_INIT_InitFromVectorFieldSnapshot
  • C_INIT_InitSkinnedPositionFromCPSnapshot
  • C_INIT_InitVec
  • C_INIT_InitVecCollection
  • C_INIT_InitialRepulsionVelocity
  • C_INIT_InitialSequenceFromModel
  • C_INIT_InitialVelocityFromHitbox
  • C_INIT_InitialVelocityNoise
  • C_INIT_LifespanFromVelocity
  • C_INIT_ModelCull
  • C_INIT_MoveBetweenPoints
  • C_INIT_NormalAlignToCP
  • C_INIT_NormalOffset
  • C_INIT_OffsetVectorToVector
  • C_INIT_Orient2DRelToCP
  • C_INIT_PlaneCull
  • C_INIT_PointList
  • C_INIT_PositionOffset
  • C_INIT_PositionOffsetToCP
  • C_INIT_PositionPlaceOnGround
  • C_INIT_PositionWarp
  • C_INIT_PositionWarpScalar
  • C_INIT_QuantizeFloat
  • C_INIT_RadiusFromCPObject
  • C_INIT_RandomAlpha
  • C_INIT_RandomAlphaWindowThreshold
  • C_INIT_RandomColor
  • C_INIT_RandomLifeTime
  • C_INIT_RandomModelSequence
  • C_INIT_RandomNamedModelBodyPart
  • C_INIT_RandomNamedModelElement
  • C_INIT_RandomNamedModelMeshGroup
  • C_INIT_RandomNamedModelSequence
  • C_INIT_RandomRadius
  • C_INIT_RandomRotation
  • C_INIT_RandomRotationSpeed
  • C_INIT_RandomScalar
  • C_INIT_RandomSecondSequence
  • C_INIT_RandomSequence
  • C_INIT_RandomTrailLength
  • C_INIT_RandomVector
  • C_INIT_RandomVectorComponent
  • C_INIT_RandomYaw
  • C_INIT_RandomYawFlip
  • C_INIT_RemapInitialDirectionToTransformToVector
  • C_INIT_RemapInitialTransformDirectionToRotation
Type / to search
  1. Dota 2
  2. particles
  3. CParticleFunctionInitializer
  4. C_INIT_CreateSpiralSphere

C_INIT_CreateSpiralSphere

Inherits from (18 fields)
CParticleFunctionInitializerCParticleFunction
  • m_TransformInput: CParticleTransformInput480 (0x01E0)
    MPropertyFriendlyName: "input position transform"
  • m_flDensity: CPerParticleFloatInput584 (0x0248)
    MPropertyFriendlyName: "density"
  • m_flInitialRadius: CPerParticleFloatInput952 (0x03B8)
    MPropertyFriendlyName: "initial radius"
  • m_flInitialSpeedMin: CPerParticleFloatInput1320 (0x0528)
    MPropertyFriendlyName: "min initial speed"
  • m_flInitialSpeedMax: CPerParticleFloatInput1688 (0x0698)
    MPropertyFriendlyName: "max initial speed"
  • m_bUseParticleCount: bool2056 (0x0808)
    MPropertyFriendlyName: "use particle count as density scale"
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.