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C_INIT_CreateOnModel

5104 bytes (0x13F0), align 8Source

Fields

NameTypeOffset
CParticleModelInput = {"m_nControlPoint":0,"m_nType":"PM_TYPE_CONTROL_POINT"}
MPropertyFriendlyName: "input model"
int32
MPropertyFriendlyName: "force to be inside model"
MPropertySuppressExpr: "is_gpu_particle_system"
bool
MPropertyFriendlyName: "bias box distribution by volume"
bool
MPropertyFriendlyName: "even distribution within boxes"
int32 = -1
MPropertyFriendlyName: "Control Point Providing Hitbox index"
float32
MPropertyFriendlyName: "inherited velocity scale"
float32
MPropertyFriendlyName: "maximum inherited velocity"
char[128] = "default"
MPropertyFriendlyName: "hitbox set"
bool
MPropertyFriendlyName: "use bones instead of hitboxes"
MPropertySuppressExpr: "is_gpu_particle_system"
bool
MPropertyFriendlyName: "Use renderable meshes instead of hitboxes"
float32
MPropertyFriendlyName: "offset in units following the mesh's normal's direction"
MPropertySuppressExpr: "!m_bUseMesh"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "hitbox shell thickness"
MPropertySuppressExpr: "is_gpu_particle_system"