- Deadlock
- particles
- CParticleFunctionInitializer
- C_INIT_CreateOnModel
- Also in
- Counter-Strike 2differsDota 2Half-Life: Alyxdiffers
Fields
NameTypeOffset
CParticleModelInput = {"m_nControlPoint":0,"m_nType":"PM_TYPE_CONTROL_POINT"}
MPropertyFriendlyName: "input model"
MPropertyFriendlyName: "input transform for transforming local space bias vector"
int32
MPropertyFriendlyName: "force to be inside model"
MPropertySuppressExpr: "is_gpu_particle_system"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "desired hitbox"
int32 = -1
MPropertyFriendlyName: "Control Point Providing Hitbox index"
CParticleCollectionVecInput = {"m_vLiteralValue":[1,1,1]}
MPropertyFriendlyName: "hitbox scale"
MPropertyFriendlyName: "direction bias"
MPropertySuppressExpr: "is_gpu_particle_system"
bool
MPropertyFriendlyName: "use bones instead of hitboxes"
MPropertySuppressExpr: "is_gpu_particle_system"
float32
MPropertyFriendlyName: "offset in units following the mesh's normal's direction"
MPropertySuppressExpr: "!m_bUseMesh"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "hitbox shell thickness"
MPropertySuppressExpr: "is_gpu_particle_system"