Inherits from (0 fields)
- MPropertyFriendlyName: "version"
- MPropertyFriendlyName: "initial particles"MPropertyStartGroup: "+Collection Options"
- MPropertyFriendlyName: "max particles"
- MPropertyFriendlyName: "group id"
- MPropertyFriendlyName: "bounding box bloat min"MPropertyStartGroup: "Bounding Box"
- MPropertyFriendlyName: "bounding box bloat max"
- MPropertyFriendlyName: "bounding box depth sort bias"
- MPropertyFriendlyName: "sort override position CP"
- MPropertyFriendlyName: "infinite bounds - don't cull"
- MPropertyFriendlyName: "Enable Named Values (EXPERIMENTAL)"MPropertyStartGroup: "Named Values"
- MPropertyFriendlyName: "Domain Class"MPropertyAttributeChoiceName: "particlefield_domain"MPropertySuppressExpr: "!m_bEnableNamedValues"
- MPropertyFriendlyName: "normal"
- MPropertyFriendlyName: "radius"MPropertyAttributeRange: "biased 0 500"
- MPropertyFriendlyName: "rotation"
- MPropertyFriendlyName: "rotation speed"
- MPropertyFriendlyName: "lifetime"
- MPropertyFriendlyName: "sequence number"MPropertyAttributeEditor: "SequencePicker( 1 )"
- MPropertyFriendlyName: "sequence number 1"MPropertyAttributeEditor: "SequencePicker( 2 )"
- MPropertyStartGroup: "Snapshot Options"
- MPropertyFriendlyName: "cull replacement definition"MPropertyStartGroup: "Replacement Options"
- MPropertyFriendlyName: "cull radius"
- MPropertyFriendlyName: "cull cost"
- MPropertyFriendlyName: "cull control point"
- MPropertyFriendlyName: "fallback replacement definition"
- MPropertyFriendlyName: "fallback max count"
- MPropertyFriendlyName: "low violence definition"
- MPropertyFriendlyName: "reference replacement definition"
- MPropertyFriendlyName: "pre-simulation time"MPropertyStartGroup: "Simulation Options"
- MPropertyFriendlyName: "freeze simulation after time"
- MPropertyFriendlyName: "maximum time step"
- MPropertyFriendlyName: "maximum sim tick rate"
- MPropertyFriendlyName: "minimum sim tick rate"
- MPropertyFriendlyName: "minimum simulation time step"
- MPropertyFriendlyName: "minimum required rendered frames"
- MPropertyFriendlyName: "minimum CPU level"MPropertyStartGroup: "Performance Options"
- MPropertyFriendlyName: "minimum GPU level"
- MPropertyFriendlyName: "time to sleep when not drawn"
- MPropertyFriendlyName: "maximum draw distance"
- MPropertyFriendlyName: "start fade distance"
- MPropertyFriendlyName: "maximum creation distance"
- MPropertyFriendlyName: "minimum free particles to aggregate"
- MPropertyFriendlyName: "aggregation radius"
- MPropertyFriendlyName: "batch particle systems (DO NOT USE)"
- MPropertyFriendlyName: "Hitboxes fall back to render bounds"
- MPropertyFriendlyName: "Hitboxes fall back to snapshot"
- MPropertyFriendlyName: "Hitboxes fall back to collision hulls"
- MPropertyFriendlyName: "view model effect"MPropertyStartGroup: "Rendering Options"MPropertySuppressExpr: "m_bScreenSpaceEffect"
- MPropertyFriendlyName: "screen space effect"MPropertySuppressExpr: "m_nViewModelEffect == INHERITABLE_BOOL_TRUE"
- MPropertyFriendlyName: "target layer ID for rendering"
- MPropertyFriendlyName: "control point to disable rendering if it is the camera"
- MPropertyFriendlyName: "control point to only enable rendering if it is the camera"
- MPropertyFriendlyName: "sort particles (DEPRECATED - USE RENDERER OPTION)"
Also in