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CParticleSystemDefinition

1424 bytes (0x0590), align 16Source

Fields

NameTypeOffset
int32
MPropertyFriendlyName: "initial particles"
MPropertyStartGroup: "+Collection Options"
float32
MPropertyFriendlyName: "bounding box depth sort bias"
int32 = -1
MPropertyFriendlyName: "sort override position CP"
bool
MPropertyFriendlyName: "infinite bounds - don't cull"
bool
MPropertyFriendlyName: "Enable Named Values (EXPERIMENTAL)"
MPropertyStartGroup: "Named Values"
float32
MPropertyFriendlyName: "pre-simulation time"
MPropertyStartGroup: "Simulation Options"
float32 = 1000000000
MPropertyFriendlyName: "freeze simulation after time"
float32 = 0.1
MPropertyFriendlyName: "maximum time step"
float32
MPropertyFriendlyName: "maximum sim tick rate"
float32
MPropertyFriendlyName: "minimum sim tick rate"
float32
MPropertyFriendlyName: "minimum simulation time step"
int32
MPropertyFriendlyName: "minimum required rendered frames"
int32
MPropertyFriendlyName: "minimum CPU level"
MPropertyStartGroup: "Performance Options"
float32 = 8
MPropertyFriendlyName: "time to sleep when not drawn"
float32 = -1
MPropertyFriendlyName: "maximum draw distance"
float32 = 200000
MPropertyFriendlyName: "start fade distance"
float32 = -1
MPropertyFriendlyName: "maximum creation distance"
int32 = 1
MPropertyFriendlyName: "minimum free particles to aggregate"
bool = true
MPropertyFriendlyName: "Hitboxes fall back to render bounds"
bool = true
MPropertyFriendlyName: "Hitboxes fall back to snapshot"
bool = true
MPropertyFriendlyName: "Hitboxes fall back to collision hulls"
InheritableBoolType_t = "INHERITABLE_BOOL_INHERIT"
MPropertyFriendlyName: "view model effect"
MPropertyStartGroup: "Rendering Options"
MPropertySuppressExpr: "m_bScreenSpaceEffect"
bool
MPropertyFriendlyName: "screen space effect"
MPropertySuppressExpr: "m_nViewModelEffect == INHERITABLE_BOOL_TRUE"
int32 = -1
MPropertyFriendlyName: "control point to disable rendering if it is the camera"
int32 = -1
MPropertyFriendlyName: "control point to only enable rendering if it is the camera"
bool = true
MPropertyFriendlyName: "sort particles (DEPRECATED - USE RENDERER OPTION)"