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  • ParticleFalloffFunction_t
  • ParticleFanType_t
  • ParticleFogType_t
  • ParticleHitboxBiasType_t
  • ParticleHitboxDataSelection_t
  • ParticleImpulseType_t
  • ParticleLightBehaviorChoiceList_t
  • ParticleLightFogLightingMode_t
  • ParticleLightTypeChoiceList_t
  • ParticleLightUnitChoiceList_t
  • ParticleLightingQuality_t
  • ParticleLightnintBranchBehavior_t
  • ParticleLiquidContents_t
  • ParticleMassMode_t
  • ParticleMultiSegmentCountSelection_t
  • ParticleMultiSegmentInputSelection_t
  • ParticleMultiSegmentSpecialCharacter_t
  • ParticleOmni2LightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticleOrientationSetMode_t
  • ParticleOrientationType_t
  • ParticleOutputBlendMode_t
  • ParticleParentSetMode_t
  • ParticlePinDistance_t
  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleReplicationMode_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleToolsState_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • ParticleVolumetricSmokeCreationType_t
  • ParticleVolumetricSmokeType_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • AnimationType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • GPUParticleCollisionMode_t
Type / to search
  1. Dota 2
  2. particles
  3. ParticleOrientationSetMode_t

ParticleOrientationSetMode_t

uint32_t
  • PARTICLE_ORIENTATION_SET_NONE = -10xFFFFFFFF
    MPropertyFriendlyName: "Don't Set"
  • PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 00x00
    MPropertyFriendlyName: "Set From Velocity"
  • PARTICLE_ORIENTATION_SET_FROM_NORMAL = 10x01
    MPropertyFriendlyName: "Set From Normal"
  • PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 20x02
    MPropertyFriendlyName: "Set From Rotations"
Referenced by (2)
CPAssignment_tm_nOrientationModeC_OP_SetControlPointsToParticlem_nOrientationMode
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.