Inherits from (20 fields)
- MPropertyFriendlyName: "decal name"MPropertyAttributeEditor: "VDataChoice( scripts/decalgroups.vdata )"
- MPropertyFriendlyName: "event type"
- MPropertyFriendlyName: "Collision Interaction Mask"
- MPropertyFriendlyName: "Collision Group"
- m_vecStartPos: CPerParticleVecInput = {"m_nType":"PVEC_TYPE_PARTICLE_VECTOR","m_nVectorAttribute":2}584 (0x0248)MPropertyFriendlyName: "Trace Start Position"
- m_vecEndPos: CPerParticleVecInput = {"m_nType":"PVEC_TYPE_PARTICLE_VECTOR","m_nVectorAttribute":0}2304 (0x0900)MPropertyFriendlyName: "Trace End Position"
- MPropertyFriendlyName: "Trace Bloat Radius Scale"
- MPropertyFriendlyName: "Decal Size"MPropertySuppressExpr: "m_bUseGameDefaultDecalSize == true"
- m_nDecalGroupIndex: CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_FLOAT","m_nScalarAttribute":9}4760 (0x1298)MPropertyFriendlyName: "Decal Group Choice Index"MPropertySuppressExpr: "m_bRandomlySelectDecalInGroup == false"
- m_flDecalRotation: CPerParticleFloatInput = {"m_nType":"PF_TYPE_PARTICLE_FLOAT","m_nScalarAttribute":4}5128 (0x1408)MPropertyFriendlyName: "Decal Rotation"MPropertySuppressExpr: "m_bRandomDecalRotation == true"
- MPropertyFriendlyName: "Decal Modulation Color"
- MPropertyFriendlyName: "Use Game's Default Decal Size"
- MPropertyFriendlyName: "Randomly Rotate Decal"
- MPropertyFriendlyName: "Randomly Select Decal in Decal Group"
- MPropertyFriendlyName: "Dont Apply Decals to Owner"
- MPropertyFriendlyName: "Debug Traces"
Also in