Source 2 Viewer
  • C_OP_Cull
  • C_OP_CurlNoiseForce
  • C_OP_CycleScalar
  • C_OP_CylindricalDistanceToTransform
  • C_OP_DampenToCP
  • C_OP_Decay
  • C_OP_DecayClampCount
  • C_OP_DecayMaintainCount
  • C_OP_DecayOffscreen
  • C_OP_DensityForce
  • C_OP_DifferencePreviousParticle
  • C_OP_Diffusion
  • C_OP_DirectionBetweenVecsToVec
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceBetweenTransforms
  • C_OP_DistanceBetweenVecs
  • C_OP_DistanceCull
  • C_OP_DistanceToTransform
  • C_OP_DragRelativeToPlane
  • C_OP_DriveCPFromGlobalSoundFloat
  • C_OP_EnableChildrenFromParentParticleCount
  • C_OP_EndCapDecay
  • C_OP_EndCapTimedDecay
  • C_OP_EndCapTimedFreeze
  • C_OP_ExternalGameImpulseForce
  • C_OP_ExternalWindForce
  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GameDecalRenderer
  • C_OP_GameLiquidSpill
  • C_OP_GlobalLight
  • C_OP_HSVShiftToCP
  • C_OP_InheritFromParentParticles
  • C_OP_InheritFromParentParticlesV2
  • C_OP_InheritFromPeerSystem
  • C_OP_InstantaneousEmitter
  • C_OP_InterpolateRadius
  • C_OP_IntraParticleForce
  • C_OP_LagCompensation
  • C_OP_LazyCullCompareFloat
  • C_OP_LerpEndCapScalar
  • C_OP_LerpEndCapVector
  • C_OP_LerpScalar
  • C_OP_LerpToInitialPosition
  • C_OP_LerpToOtherAttribute
  • C_OP_LerpVector
  • C_OP_LightningSnapshotGenerator
  • C_OP_LocalAccelerationForce
  • C_OP_LockPoints
  • C_OP_LockToBone
  • C_OP_LockToPointList
  • C_OP_LockToSavedSequentialPath
  • C_OP_LockToSavedSequentialPathV2
  • C_OP_MaintainEmitter
  • C_OP_MaintainSequentialPath
  • C_OP_MaxVelocity
  • C_OP_ModelCull
  • C_OP_ModelDampenMovement
  • C_OP_ModelSurfaceSnapshotGenerator
  • C_OP_MoveToHitbox
  • C_OP_MovementLoopInsideSphere
  • C_OP_MovementMaintainOffset
  • C_OP_MovementMoveAlongSkinnedCPSnapshot
  • C_OP_MovementPlaceOnGround
  • C_OP_MovementRigidAttachToCP
  • C_OP_MovementRotateParticleAroundAxis
  • C_OP_MovementSkinnedPositionFromCPSnapshot
  • C_OP_MultiSegmentDisplaySnapshotGenerator
  • C_OP_Noise
  • C_OP_NoiseEmitter
  • C_OP_NormalLock
  • C_OP_NormalizeVector
  • C_OP_Orient2DRelToCP
  • C_OP_OrientTo2dDirection
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionPreEmission
  4. C_OP_DriveCPFromGlobalSoundFloat

C_OP_DriveCPFromGlobalSoundFloat

Inherits from (18 fields)
CParticleFunctionPreEmissionCParticleFunctionOperatorCParticleFunction
  • m_nOutputControlPoint: int32480 (0x01E0)
    MPropertyFriendlyName: "output control point"
  • m_nOutputField: int32484 (0x01E4)
    MPropertyFriendlyName: "output field"
    MPropertyAttributeChoiceName: "vector_component"
  • m_flInputMin: float32488 (0x01E8)
    MPropertyFriendlyName: "input minimum"
  • m_flInputMax: float32 = 1492 (0x01EC)
    MPropertyFriendlyName: "input maximum"
  • m_flOutputMin: float32496 (0x01F0)
    MPropertyFriendlyName: "output minimum"
  • m_flOutputMax: float32 = 1500 (0x01F4)
    MPropertyFriendlyName: "output maximum"
  • m_StackName: CUtlString504 (0x01F8)
    MPropertyFriendlyName: "sound stack name"
  • m_OperatorName: CUtlString512 (0x0200)
    MPropertyFriendlyName: "sound operator name"
  • m_FieldName: CUtlString520 (0x0208)
    MPropertyFriendlyName: "sound field name"
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.