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C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GameDecalRenderer
C_OP_GameLiquidSpill
C_OP_GlobalLight
C_OP_HSVShiftToCP
C_OP_InheritFromParentParticles
C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_IntraParticleForce
C_OP_LagCompensation
C_OP_LazyCullCompareFloat
C_OP_LerpEndCapScalar
C_OP_LerpEndCapVector
C_OP_LerpScalar
C_OP_LerpToInitialPosition
C_OP_LerpToOtherAttribute
C_OP_LerpVector
C_OP_LightningSnapshotGenerator
C_OP_LocalAccelerationForce
C_OP_LockPoints
C_OP_LockToBone
C_OP_LockToPointList
C_OP_LockToSavedSequentialPath
C_OP_LockToSavedSequentialPathV2
C_OP_MaintainEmitter
C_OP_MaintainSequentialPath
C_OP_MaxVelocity
C_OP_ModelCull
C_OP_ModelDampenMovement
C_OP_ModelSurfaceSnapshotGenerator
C_OP_MoveToHitbox
C_OP_MovementLoopInsideSphere
C_OP_MovementMaintainOffset
C_OP_MovementMoveAlongSkinnedCPSnapshot
C_OP_MovementPlaceOnGround
C_OP_MovementRigidAttachToCP
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_MultiSegmentDisplaySnapshotGenerator
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
C_OP_PerParticleForce
C_OP_PercentageBetweenTransformLerpCPs
C_OP_PercentageBetweenTransforms
C_OP_PercentageBetweenTransformsVector
C_OP_PinParticleToCP
C_OP_PinRopeSegmentParticleToParent
C_OP_PlanarConstraint
Type
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Deadlock
particles
CParticleFunctionOperator
C_OP_FadeOutSimple
C_OP_FadeOutSimple
Inherits from (17 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_flFadeOutTime
:
float32
= 0.25
472 (0x01D8)
MPropertyFriendlyName
: "proportional fade out time"
m_nFieldOutput
:
ParticleAttributeIndex_t
= 7
476 (0x01DC)
MPropertyFriendlyName
: "alpha field"
MPropertyAttributeChoiceName
: "particlefield_alpha"
Also in
Counter-Strike 2
Dota 2