- Deadlock
- particles
- CParticleFunctionForce
- C_OP_ExternalWindForce
- Also in
- Counter-Strike 2Dota 2Half-Life: Alyxdiffers
Fields
NameTypeOffset
CPerParticleVecInput = {"m_nType":"PVEC_TYPE_CP_VALUE"}
MPropertyFriendlyName: "sample position"
CPerParticleVecInput = {"m_vLiteralValue":[1,1,1]}
MPropertyFriendlyName: "force scale"
bool
MPropertyFriendlyName: "dampen gravity/buoyancy near water plane"
MPropertySuppressExpr: "!m_bSampleWater"
MPropertyFriendlyName: "gravity force"
MPropertySuppressExpr: "m_bSampleGravity"
bool
MPropertyFriendlyName: "use Movement Basic for Local Gravity & Buoyancy Scale"
MPropertySuppressExpr: "!m_bSampleGravity"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "local gravity scale"
MPropertySuppressExpr: "!m_bSampleGravity"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "local gravity buoyancy scale"
MPropertySuppressExpr: "!m_bSampleGravity"
MPropertyFriendlyName: "buoyancy force"
MPropertySuppressExpr: "!m_bSampleWater || m_bSampleGravity"