- MPropertyDescription: "What type of loot this entry references."
- MPropertyDescription: "If this entry is rolled, this loot table's entries will then be rolled."MPropertySuppressExpr: "m_eType != ELootType_LootTableReference"
- MPropertyDescription: "If this entry is rolled, this item will be the loot."MPropertySuppressExpr: "m_eType != ELootType_Item"
- MPropertyDescription: "The weight of this entry. The chance of this entry being rolled is this_weight / all_entries_weight"
- MPropertyDescription: "Used by the UI to communicate how rare this entry is. 0 is not rare, 1 is rare. Nested loot tables will add their rarity to their children"