Source 2 Viewer
CountdownTimer
CrosshairSpreadIndicatingElement
CurrencySound_t
CustomCrosshairSettings_t
DIALOG_TYPE
DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
DynamicAbilityValues_t
EAbilityActivation_t
EAbilityBehavior_t
EAbilityBucketType
EAbilityInterruptType
EAbilityMoveExecuteType_t
EAbilityRequirements_t
EAbilityResourceType
EAbilitySlots_t
EAbilitySpectatePriority
EAbilityTargetingLocation_t
EAbilityTargetingShape_t
EAbilityType_t
EAbilityUpgradeTier
EAbilityUpgradeType
EAccoladeThresholdType
EAltCastMode
EAttachState_t
EAttachmentSourceType
EBannedFeature
EBaseClientMessages
EBaseEntityMessages
EBaseGameEvents
EBasePredictionEvents
EBaseUserMessages
EBetweenValueBehavior
ECatStatueState_t
ECitadelAbilityHUDElementType_t
ECitadelAbilityOrders
ECitadelAccountPermissionFlag
ECitadelAccountStatMedal
ECitadelAudioLoopSounds
ECitadelBotDifficulty
ECitadelChatMessage
ECitadelClientAccountEvent
ECitadelClientMessages
ECitadelDamageType
ECitadelDisconnectReason
ECitadelGameEvents
ECitadelGameMessages
ECitadelGameMode
ECitadelHintFeature
ECitadelLeaderboardRegion
ECitadelLobbyTeam
ECitadelMMPreference
ECitadelMatchAuxStat
ECitadelMatchMode
ECitadelNewPlayerProgressFlag
ECitadelObjective
ECitadelPingLocation_t
ECitadelPingMessageRecipients_t
ECitadelPingWheelMessageType_t
ECitadelPingWheelSound_t
ECitadelRandomRollTypes
ECitadelRegionMode
ECitadelStatCategory
ECitadelStatusImpact
ECitadelTargetAbilityEffects
Type
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Deadlock
client
DestructiblePartDestructionRequest_t
DestructiblePartDestructionRequest_t
m_nHitGroup
:
HitGroup_t
0 (0x00)
m_nDamageLevel
:
int32
4 (0x04)
m_nDestroyFlags
:
EDestructibleParts_DestroyParameterFlags
8 (0x08)
m_nDamageType
:
DamageTypes_t
12 (0x0C)
m_flBreakDamage
:
float32
16 (0x10)
m_flBreakDamageRadius
:
float32
20 (0x14)
m_vWsBreakDamageOrigin
:
VectorWS
24 (0x18)
m_vWsBreakDamageForce
:
Vector
36 (0x24)
Also in
Counter-Strike 2