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  1. Deadlock
  2. client
  3. CBaseAnimGraph
  4. C_Citadel_BreakablePropPickup

C_Citadel_BreakablePropPickup

MNetworkVarNames
"bool m_bActive""CUtlString m_sPickupName""int m_nNameOffset""CUtlString m_sAmbientNoise""Vector m_vVacuumStartPos"
Inherits from (147 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bActive: bool3232 (0x0CA0)
    MNetworkChangeCallback: "OnActiveChanged"
    MNetworkEnable
  • m_sPickupName: CUtlString3240 (0x0CA8)
    MNetworkEnable
  • m_nNameOffset: int323248 (0x0CB0)
    MNetworkEnable
  • m_sAmbientNoise: CUtlString3256 (0x0CB8)
    MNetworkEnable
  • m_vVacuumStartPos: Vector3264 (0x0CC0)
    MNetworkEnable
  • m_vInitialVacuumVel: Vector3276 (0x0CCC)
    MNetworkEnable
  • m_hVacuumTarget: CHandle< C_CitadelPlayerPawn >3288 (0x0CD8)
    MNetworkChangeCallback: "OnVacuumTargetChanged"
    MNetworkEnable
  • m_flVacuumStartTime: GameTime_t3544 (0x0DD8)
  • m_vVacuumPos: VectorWS3548 (0x0DDC)
  • m_flLastFrameTime: float323560 (0x0DE8)
  • m_bVacuumFinished: bool3564 (0x0DEC)
Referenced by (5)
C_Citadel_BreakableDroppedGoldPickupC_Citadel_BreakableDroppedNecroPickupC_Citadel_BreakblePropGoldPickupC_Citadel_BreakblePropHealthPickupC_Citadel_BreakblePropModifierPickup
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.