Source 2 Viewer
  • C_OP_RemapDensityToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapExternalWindToCP
  • C_OP_RemapGravityToVector
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapTransformOrientationToRotations
  • C_OP_RemapTransformOrientationToYaw
  • C_OP_RemapTransformToVelocity
  • C_OP_RemapTransformVisibilityToScalar
  • C_OP_RemapTransformVisibilityToVector
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectorToRotations
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderGpuImplicit
  • C_OP_RenderLightBeam
  • C_OP_RenderLights
  • C_OP_RenderMaterialProxy
  • C_OP_RenderModels
  • C_OP_RenderOmni2Light
  • C_OP_RenderPoints
  • C_OP_RenderPostProcessing
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSimpleModelCollection
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RenderVolumetricEmitter
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_RtEnvCull
  • C_OP_ScreenSpaceDistanceToEdge
  • C_OP_ScreenSpacePositionOfTarget
  • C_OP_ScreenSpaceRotateTowardTarget
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
  • C_OP_SetCPtoVector
Type / to search
  1. Dota 2
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_RemapParticleCountToScalar

C_OP_RemapParticleCountToScalar

Inherits from (17 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nFieldOutput: ParticleAttributeIndex_t = 3472 (0x01D8)
    MPropertyFriendlyName: "output field"
    MPropertyAttributeChoiceName: "particlefield_scalar"
  • m_nInputMin: CParticleCollectionFloatInput480 (0x01E0)
    MPropertyFriendlyName: "input minimum"
  • m_nInputMax: CParticleCollectionFloatInput = {"m_flLiteralValue":1}848 (0x0350)
    MPropertyFriendlyName: "input maximum"
  • m_flOutputMin: CParticleCollectionFloatInput1216 (0x04C0)
    MPropertyFriendlyName: "output minimum"
  • m_flOutputMax: CParticleCollectionFloatInput = {"m_flLiteralValue":1}1584 (0x0630)
    MPropertyFriendlyName: "output maximum"
  • m_bActiveRange: bool1952 (0x07A0)
    MPropertyFriendlyName: ""
  • m_nSetMethod: ParticleSetMethod_t = "PARTICLE_SET_REPLACE_VALUE"1956 (0x07A4)
    MPropertyFriendlyName: "set value method"
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.