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  • C_OP_RampScalarLinear
  • C_OP_RampScalarLinearSimple
  • C_OP_RampScalarSpline
  • C_OP_RampScalarSplineSimple
  • C_OP_RandomForce
  • C_OP_ReadFromNeighboringParticle
  • C_OP_ReinitializeScalarEndCap
  • C_OP_RemapAverageHitboxSpeedtoCP
  • C_OP_RemapAverageScalarValuetoCP
  • C_OP_RemapBoundingVolumetoCP
  • C_OP_RemapCPVelocityToVector
  • C_OP_RemapCPtoCP
  • C_OP_RemapCPtoScalar
  • C_OP_RemapCPtoVector
  • C_OP_RemapControlPointDirectionToVector
  • C_OP_RemapControlPointOrientationToRotation
  • C_OP_RemapCrossProductOfTwoVectorsToVector
  • C_OP_RemapDensityGradientToVectorAttribute
  • C_OP_RemapDensityToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapExternalWindToCP
  • C_OP_RemapGravityToVector
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapTransformOrientationToRotations
  • C_OP_RemapTransformOrientationToYaw
  • C_OP_RemapTransformToVelocity
  • C_OP_RemapTransformVisibilityToScalar
  • C_OP_RemapTransformVisibilityToVector
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectorToRotations
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderGpuImplicit
  • C_OP_RenderLightBeam
  • C_OP_RenderLights
  • C_OP_RenderMaterialProxy
  • C_OP_RenderModels
  • C_OP_RenderOmni2Light
  • C_OP_RenderPoints
  • C_OP_RenderPostProcessing
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSimpleModelCollection
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTrails
Type / to search
  1. Dota 2
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_RemapDirectionToCPToVector

C_OP_RemapDirectionToCPToVector

Inherits from (17 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nCP: int32472 (0x01D8)
    MPropertyFriendlyName: "control point"
  • m_nFieldOutput: ParticleAttributeIndex_t476 (0x01DC)
    MPropertyFriendlyName: "output field"
    MPropertyAttributeChoiceName: "particlefield_vector"
  • m_flScale: float32 = 1480 (0x01E0)
    MPropertyFriendlyName: "scale factor"
  • m_flOffsetRot: float32484 (0x01E4)
    MPropertyFriendlyName: "offset rotation"
  • m_vecOffsetAxis: Vector488 (0x01E8)
    MPropertyFriendlyName: "offset axis"
    MVectorIsCoordinate
  • m_bNormalize: bool500 (0x01F4)
    MPropertyFriendlyName: "normalize"
  • m_nFieldStrength: ParticleAttributeIndex_t = 19504 (0x01F8)
    MPropertyFriendlyName: "strength field"
    MPropertyAttributeChoiceName: "particlefield_scalar"
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.