Source 2 Viewer
  • C_OP_RampScalarSpline
  • C_OP_RampScalarSplineSimple
  • C_OP_RandomForce
  • C_OP_ReadFromNeighboringParticle
  • C_OP_ReinitializeScalarEndCap
  • C_OP_RemapAverageScalarValuetoCP
  • C_OP_RemapBoundingVolumetoCP
  • C_OP_RemapCPOrientationToRotations
  • C_OP_RemapCPOrientationToYaw
  • C_OP_RemapCPVelocityToVector
  • C_OP_RemapCPVisibilityToScalar
  • C_OP_RemapCPVisibilityToVector
  • C_OP_RemapCPtoCP
  • C_OP_RemapCPtoScalar
  • C_OP_RemapCPtoVector
  • C_OP_RemapCPtoVelocity
  • C_OP_RemapControlPointDirectionToVector
  • C_OP_RemapControlPointOrientationToRotation
  • C_OP_RemapCrossProductOfTwoVectorsToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderFogSprites
  • C_OP_RenderLights
  • C_OP_RenderModels
  • C_OP_RenderPoints
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTonemapController
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_ScreenForceFromPlayerView
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_RemapDirectionToCPToVector

C_OP_RemapDirectionToCPToVector

Inherits from (16 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nCP: int32
    MPropertyFriendlyName: "control point"
    MDefaultString: "0"
  • m_nFieldOutput: ParticleAttributeIndex_t
    MPropertyFriendlyName: "output field"
    MDefaultString: "0"
    MPropertyAttributeChoiceName: "particlefield_vector"
  • m_flScale: float32
    MPropertyFriendlyName: "scale factor"
    MDefaultString: "1"
  • m_flOffsetRot: float32
    MPropertyFriendlyName: "offset rotation"
    MDefaultString: "0"
  • m_vecOffsetAxis: Vector
    MPropertyFriendlyName: "offset axis"
    MDefaultString: "0 0 0"
    MVectorIsCoordinate
  • m_bNormalize: bool
    MPropertyFriendlyName: "normalize"
    MDefaultString: "0"
  • m_nFieldStrength: ParticleAttributeIndex_t
    MPropertyFriendlyName: "strength field"
    MDefaultString: "19"
    MPropertyAttributeChoiceName: "particlefield_scalar"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.