Source 2 Viewer
  • C_OP_ReinitializeScalarEndCap
  • C_OP_RemapAverageScalarValuetoCP
  • C_OP_RemapBoundingVolumetoCP
  • C_OP_RemapCPOrientationToRotations
  • C_OP_RemapCPOrientationToYaw
  • C_OP_RemapCPVelocityToVector
  • C_OP_RemapCPVisibilityToScalar
  • C_OP_RemapCPVisibilityToVector
  • C_OP_RemapCPtoCP
  • C_OP_RemapCPtoScalar
  • C_OP_RemapCPtoVector
  • C_OP_RemapCPtoVelocity
  • C_OP_RemapControlPointDirectionToVector
  • C_OP_RemapControlPointOrientationToRotation
  • C_OP_RemapCrossProductOfTwoVectorsToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderFogSprites
  • C_OP_RenderLights
  • C_OP_RenderModels
  • C_OP_RenderPoints
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTonemapController
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_ScreenForceFromPlayerView
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
  • C_OP_SetCPtoVector
  • C_OP_SetChildControlPoints
  • C_OP_SetControlPointFieldToScalarExpression
  • C_OP_SetControlPointFieldToWater
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionPreEmission
  4. C_OP_RemapDotProductToCP

C_OP_RemapDotProductToCP

Inherits from (16 fields)
CParticleFunctionPreEmissionCParticleFunctionOperatorCParticleFunction
  • m_nInputCP1: int32
    MPropertyFriendlyName: "first input control point"
    MDefaultString: "0"
  • m_nInputCP2: int32
    MPropertyFriendlyName: "second input control point"
    MDefaultString: "1"
  • m_nOutputCP: int32
    MPropertyFriendlyName: "output control point"
    MDefaultString: "2"
  • m_nOutVectorField: int32
    MPropertyFriendlyName: "output component"
    MDefaultString: "0"
    MPropertyAttributeChoiceName: "vector_component"
  • m_flInputMin: CParticleCollectionFloatInput
    MPropertyFriendlyName: "input minimum (-1 to 1)"
    MDefaultString: "0"
  • m_flInputMax: CParticleCollectionFloatInput
    MPropertyFriendlyName: "input maximum (-1 to 1)"
    MDefaultString: "1"
  • m_flOutputMin: CParticleCollectionFloatInput
    MPropertyFriendlyName: "output minimum"
    MDefaultString: "0"
  • m_flOutputMax: CParticleCollectionFloatInput
    MPropertyFriendlyName: "output maximum"
    MDefaultString: "1"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.