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  • C_OP_PerParticleForce
  • C_OP_PercentageBetweenTransformLerpCPs
  • C_OP_PercentageBetweenTransforms
  • C_OP_PercentageBetweenTransformsVector
  • C_OP_PinParticleToCP
  • C_OP_PinRopeSegmentParticleToParent
  • C_OP_PlanarConstraint
  • C_OP_PlaneCull
  • C_OP_PlayEndCapWhenFinished
  • C_OP_PointVectorAtNextParticle
  • C_OP_PositionLock
  • C_OP_QuantizeCPComponent
  • C_OP_QuantizeFloat
  • C_OP_RadiusDecay
  • C_OP_RampCPLinearRandom
  • C_OP_RampScalarLinear
  • C_OP_RampScalarLinearSimple
  • C_OP_RampScalarSpline
  • C_OP_RampScalarSplineSimple
  • C_OP_RandomForce
  • C_OP_ReadFromNeighboringParticle
  • C_OP_ReinitializeScalarEndCap
  • C_OP_RemapAverageHitboxSpeedtoCP
  • C_OP_RemapAverageScalarValuetoCP
  • C_OP_RemapBoundingVolumetoCP
  • C_OP_RemapCPVelocityToVector
  • C_OP_RemapCPtoCP
  • C_OP_RemapCPtoScalar
  • C_OP_RemapCPtoVector
  • C_OP_RemapControlPointDirectionToVector
  • C_OP_RemapControlPointOrientationToRotation
  • C_OP_RemapCrossProductOfTwoVectorsToVector
  • C_OP_RemapDensityGradientToVectorAttribute
  • C_OP_RemapDensityToVector
  • C_OP_RemapDirectionToCPToVector
  • C_OP_RemapDistanceToLineSegmentBase
  • C_OP_RemapDistanceToLineSegmentToScalar
  • C_OP_RemapDistanceToLineSegmentToVector
  • C_OP_RemapDotProductToCP
  • C_OP_RemapDotProductToScalar
  • C_OP_RemapExternalWindToCP
  • C_OP_RemapGravityToVector
  • C_OP_RemapModelVolumetoCP
  • C_OP_RemapNamedModelBodyPartEndCap
  • C_OP_RemapNamedModelBodyPartOnceTimed
  • C_OP_RemapNamedModelElementEndCap
  • C_OP_RemapNamedModelElementOnceTimed
  • C_OP_RemapNamedModelMeshGroupEndCap
  • C_OP_RemapNamedModelMeshGroupOnceTimed
  • C_OP_RemapNamedModelSequenceEndCap
  • C_OP_RemapNamedModelSequenceOnceTimed
  • C_OP_RemapParticleCountOnScalarEndCap
  • C_OP_RemapParticleCountToScalar
  • C_OP_RemapScalar
  • C_OP_RemapScalarEndCap
  • C_OP_RemapScalarOnceTimed
  • C_OP_RemapSpeed
  • C_OP_RemapSpeedtoCP
  • C_OP_RemapTransformOrientationToRotations
  • C_OP_RemapTransformOrientationToYaw
  • C_OP_RemapTransformToVelocity
  • C_OP_RemapTransformVisibilityToScalar
  • C_OP_RemapTransformVisibilityToVector
  • C_OP_RemapVectorComponentToScalar
  • C_OP_RemapVectorToRotations
  • C_OP_RemapVectortoCP
  • C_OP_RemapVelocityToVector
  • C_OP_RemapVisibilityScalar
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderGpuImplicit
  • C_OP_RenderLightBeam
  • C_OP_RenderLights
  • C_OP_RenderMaterialProxy
  • C_OP_RenderModels
Type / to search
  1. Dota 2
  2. particles
  3. CParticleFunctionForce
  4. C_OP_RandomForce

C_OP_RandomForce

MGPUParticleFunction
Inherits from (17 fields)
CParticleFunctionForceCParticleFunction
  • m_MinForce: Vector488 (0x01E8)
    MPropertyFriendlyName: "min force"
    MVectorIsCoordinate
  • m_MaxForce: Vector500 (0x01F4)
    MPropertyFriendlyName: "max force"
    MVectorIsCoordinate
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.