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host (2)
CAnimScriptBase
EmptyTestScript
mapdoclib (3)
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (12)
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
PackedAABB_t
VariableInfo_t
met (3)
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor (4)
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
modellib (140)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
CBoneConstraintPoseSpaceBone
CBoneConstraintPoseSpaceBone::Input_t
CBoneConstraintPoseSpaceMorph
CBoneConstraintPoseSpaceMorph::Input_t
CBoneConstraintRbf
CConstraintSlave
CConstraintTarget
CCycleBase
CDrawCullingData
CFlexController
CFlexDesc
CFlexOp
CFlexRule
Type
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to search
Counter-Strike 2
materialsystem2
PostProcessingBloomParameters_t
PostProcessingBloomParameters_t
m_blendMode
:
BloomBlendMode_t
= "BLOOM_BLEND_ADD"
0 (0x00)
m_flBloomStrength
:
float32
= 2
4 (0x04)
m_flScreenBloomStrength
:
float32
= 1
8 (0x08)
m_flBlurBloomStrength
:
float32
= 1
12 (0x0C)
m_flBloomThreshold
:
float32
16 (0x10)
m_flBloomThresholdWidth
:
float32
= 1
20 (0x14)
m_flSkyboxBloomStrength
:
float32
= 1
24 (0x18)
m_flBloomStartValue
:
float32
= 1
28 (0x1C)
m_flComputeBloomStrength
:
float32
= 0.03
32 (0x20)
m_flComputeBloomThreshold
:
float32
= 1
36 (0x24)
m_flComputeBloomRadius
:
float32
= 0.6
40 (0x28)
m_flComputeBloomEffectsScale
:
float32
= 1
44 (0x2C)
m_flComputeBloomLensDirtStrength
:
float32
48 (0x30)
m_flComputeBloomLensDirtBlackLevel
:
float32
= 0.1
52 (0x34)
m_flBlurWeight
:
float32
[5]
= [0.2,0.2,0.2,0.2,0.2]
56 (0x38)
m_vBlurTint
:
Vector
[5]
= [[1,1,1],[1,1,1],[1,1,1],[1,1,1],[1,1,1]]
76 (0x4C)
Referenced by (2)
PostProcessingResource_t
m_bloomParams
CBloomLayer
m_params
Also in
Dota 2
Deadlock