Source 2 Viewer
EntityDormancyType_t
EntityIOTargetType_t
GameTick_t
GameTime_t
hammer (10)
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host (2)
CAnimScriptBase
EmptyTestScript
mapdoclib (3)
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (12)
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
PackedAABB_t
VariableInfo_t
met (3)
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor (4)
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
modellib (140)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
Type
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Counter-Strike 2
mapdoclib
CSprayedDataPreset
CSprayedDataPreset
m_nCounterMin
:
int32
= 4
0 (0x00)
m_nCounterMax
:
int32
= 4
4 (0x04)
m_flSpacing
:
float32
= 64
8 (0x08)
m_flRadius
:
float32
= 128
12 (0x0C)
m_flEraseAmount
:
float32
= 1
16 (0x10)
m_bConstantDensity
:
bool
= true
20 (0x14)
m_bOnlyHitMeshes
:
bool
21 (0x15)
m_bRadialFalloff
:
bool
= true
22 (0x16)
m_elements
:
CUtlVector
<
CSprayedDataPresetElement
>
24 (0x18)
Also in
Dota 2