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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
GameTick_t
GameTime_t
hammer
10
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host
2
CAnimScriptBase
EmptyTestScript
mapdoclib
5
CMapChoreoLocatorShapeType_t
CMapChoreoLocatorType_t
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2
20
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingLocalExposureParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended
18
AABBWS_t
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
NoiseOscillatorDef_t
NoiseStreamDef_t
NoiseStreamModifier_t
NoiseStreamTurbulence_t
NoiseStreamType_t
PackedAABB_t
VariableInfo_t
met
3
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor
6
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
CreateAttachmentFromVertexOpts_t
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
VertexAttachmentAlignModeSchema_t
modellib
140
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
Type
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Counter-Strike 2
mapdoclib
CSprayedDataPreset
CSprayedDataPreset
48 bytes (0x30), align 8
Source
Also in
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nCounterMin
int32
= 4
0
0x00
m_nCounterMax
int32
= 4
4
0x04
m_flSpacing
float32
= 64
8
0x08
m_flRadius
float32
= 128
12
0x0C
m_flEraseAmount
float32
= 1
16
0x10
m_bConstantDensity
bool
= true
20
0x14
m_bOnlyHitMeshes
bool
21
0x15
m_bRadialFalloff
bool
= true
22
0x16
m_elements
CUtlVector
<
CSprayedDataPresetElement
>
24
0x18